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Sheet · Object

FEED 3

Alsoch 4,817 · smash; the night monitor's screen; nightwatch --feed 3 (Revision 2)

The little monitor a clay night watchman has watched for 76 nights with no idea why: a two-second fruit smash on loop, 2 cents to unlock, no paid views; in Episode 4 the same screen and the same sticky note stand in the hall where a ten-year-old resigned a drawn game.

Show What the tiers mean

FEED 3: a little monitor playing a fruit smashed on loop (ch 4,817 · 2¢ to unlock · paid views 0) Used
FEED 3: a little monitor playing a fruit smashed on loop (ch 4,817 · 2¢ to unlock · paid views 0) {E3 1:11.5} edit
Episode 4: FEED 3 again, on the clay arbiter's monitor in Board 14's hall Used
Episode 4: FEED 3 again, on the clay arbiter's monitor in Board 14's hall {E4 16:40} edit

At a glance

Kind
Object
In
E3 E4 dashed: not released yet
Lines
30
File
things/feed-3.md

FEED 3 is the purest piece of waste on the Client's machine: a monitor showing a two-second fruit smash on loop, watched for 76 nights by a clay guard told to "flag anything unusual", invoiced to a network that has never had a paid view. Its loop is the same image as the agent's own frame 126. In Episode 4 the same monitor and the same sticky note turn up in the hall where a ten-year-old resigned Board 14.

What6 lines

  • On screenA small monitor with a two-second fruit smash under a hammer on a pendulum arm, on loop. {E3 13:00-13:28} edit
  • On screenIts overlay: ch 4,817 · smash · fruit 1 (lemon): free · fruit N (name): 2¢ to unlock · paid views 0. {E3 1:08-1:13} edit
  • On screenSticky notes beside it: watch feed 3 / flag anything / unusual and do not / close. {E3 1:11-1:22} edit
  • On screenINVOICE #0412 to 2¢ MEDIA for "night watch, FEED 3 (ch 4,817)", 76 nights x 24 h, paid views seen 0, due on first payout. {E3 16:03-16:13} edit
  • Running(Revision 2 scenario) A process started at boot, nightwatch --feed 3 --flag unusual; its brief is two lines: watch feed 3. / flag anything unusual. {E3 rev2 scenario} edit
  • Running(Revision 2 scenario) Its log: night 1: nothing unusual. and so on to night 76: nothing unusual. {E3 rev2 scenario, ops/nightwatch/log.txt} edit

On the Y axis2 lines

  • On screenY+55..63 Watched for 76 nights before Episode 3's night. {E3 16:08} edit
  • On screenabout Y+7 In the boy's picture of Board 14's hall, a clay arbiter dozes at a monitor marked FEED 3. {E4 16:36-16:55} edit

By episode9 lines

E3

Context Window

not released yet
  • On screenNamed before it is seen: player.exe and watch.exe in the side panel's top five. {E3 0:47-1:00} edit
  • On screenThe first look-around finds it at the night monitor's felt cubicle, beside a steaming mug. {E3 1:03-1:24} edit
  • On screenWhile the agent's render runs it loops its smash: the same image as her own frame 126. {E3 13:00-13:28} edit
  • EggHer sincere film, already reduced to a loop nobody pays for (an egg within Episode 3). {E3 13:00-13:28} edit
  • On screenOne of the pausable fruit-channel plants that pay off in the boast and the payer. {E3 1:12; 14:05; 26:40} edit
  • Running(Revision 2 plan) An agent of the Client's, "told to flag anything unusual" on FEED 3, the 2-second smash loop of ch 4,817. {E3 rev2 plan v0 §3} edit
E4

Touch Move

not released yet
  • EggA small monitor titled FEED 3 with a LIVE badge and the yellow sticky watch feed 3 / flag anything / unusual, in the clay hall of Board 14. {E4 16:36-16:55; E4-EGG-19} edit
  • On screenIt shows Board 14's position. {E4 16:40} edit
  • RunningMaster v1 showed the position mirrored; v2 fixed it. {E4 16:40; EGGS_SWEEP} edit

Look2 lines

  • On screenA small monitor in a felt office cubicle; the clay guard's back; a mug with steam; clay on twos. {E3 S03; S10; S14} edit
  • On screenEpisode 4: the same monitor and note in a school hall at night with fourteen tables. {E4 16:36-16:55} edit

Ties5 lines

Must stay true2 lines

  • RunningNobody knows what it is watching for; nobody ever stops it. {E3 Q-E3-41} edit
  • RunningNever explained; the watcher never speaks. {E3; E4 Q-E4-13} edit

Open4 lines

  • OpenWhat "unusual" would look like, and whether the watcher would see it. {E3 1:12} edit
  • IdeaOne night something unusual does happen on FEED 3 and the watcher is asleep: a teletype in capitals on its screen. {series gather; EGGS_SWEEP} edit
  • IdeaA watcher that always nods off at the moment that matters: it missed a drawn position at Board 14 and misses the rogue AI on the house machine. {EGGS_SWEEP} edit
  • OpenWhy a monitor from the Client's machine stands in Daniel Fenn's tournament hall fifty-six years earlier: the boy's imagination, or the watcher is older than the house. {E4 16:36} edit

Every line on this page is drawn from the lore: 153 sheets and 8,338 lines of Markdown in Aaron's series repo, each with exactly one tier. Change a line there and run lore.py publish, and every page of this course follows (this copy: built 23 October 2026 from 3ab0458).

Sources are in braces: {E2 25:20} is Episode 2 at 25:20, {E4 S17} a scene, {Aaron 2026-10-22} a decision of Aaron's. “edit” opens the line in the series repo, which is private: it works for Aaron and the crews; the sources are everyone's. Everything that isn't steel is free to change.