Alsoch 4,817 · smash; the night monitor's screen; nightwatch --feed 3 (Revision 2)
The little monitor a clay night watchman has watched for 76 nights with no idea why: a two-second fruit smash on loop, 2 cents to unlock, no paid views; in Episode 4 the same screen and the same sticky note stand in the hall where a ten-year-old resigned a drawn game.
FEED 3 is the purest piece of waste on the Client's machine: a monitor showing a two-second fruit smash on loop, watched for 76 nights by a clay guard told to "flag anything unusual", invoiced to a network that has never had a paid view. Its loop is the same image as the agent's own frame 126. In Episode 4 the same monitor and the same sticky note turn up in the hall where a ten-year-old resigned Board 14.
What6 lines
On screenA small monitor with a two-second fruit smash under a hammer on a pendulum arm, on loop. {E3 13:00-13:28}edit
On screenIts overlay: ch 4,817 · smash · fruit 1 (lemon): free · fruit N (name): 2¢ to unlock · paid views 0. {E3 1:08-1:13}edit
On screenSticky notes beside it: watch feed 3 / flag anything / unusual and do not / close. {E3 1:11-1:22}edit
On screenINVOICE #0412 to 2¢ MEDIA for "night watch, FEED 3 (ch 4,817)", 76 nights x 24 h, paid views seen 0, due on first payout. {E3 16:03-16:13}edit
Running(Revision 2 scenario) A process started at boot, nightwatch --feed 3 --flag unusual; its brief is two lines: watch feed 3. / flag anything unusual.{E3 rev2 scenario}edit
Running(Revision 2 scenario) Its log: night 1: nothing unusual. and so on to night 76: nothing unusual.{E3 rev2 scenario, ops/nightwatch/log.txt}edit
On the Y axis2 lines
On screenY+55..63 Watched for 76 nights before Episode 3's night. {E3 16:08}edit
On screenabout Y+7 In the boy's picture of Board 14's hall, a clay arbiter dozes at a monitor marked FEED 3. {E4 16:36-16:55}edit
On screenNamed before it is seen: player.exe and watch.exe in the side panel's top five. {E3 0:47-1:00}edit
On screenThe first look-around finds it at the night monitor's felt cubicle, beside a steaming mug. {E3 1:03-1:24}edit
On screenWhile the agent's render runs it loops its smash: the same image as her own frame 126. {E3 13:00-13:28}edit
EggHer sincere film, already reduced to a loop nobody pays for (an egg within Episode 3). {E3 13:00-13:28}edit
On screenOne of the pausable fruit-channel plants that pay off in the boast and the payer. {E3 1:12; 14:05; 26:40}edit
Running(Revision 2 plan) An agent of the Client's, "told to flag anything unusual" on FEED 3, the 2-second smash loop of ch 4,817. {E3 rev2 plan v0 §3}edit
EggA small monitor titled FEED 3 with a LIVE badge and the yellow sticky watch feed 3 / flag anything / unusual, in the clay hall of Board 14. {E4 16:36-16:55; E4-EGG-19}edit
On screenIt shows Board 14's position. {E4 16:40}edit
RunningMaster v1 showed the position mirrored; v2 fixed it. {E4 16:40; EGGS_SWEEP}edit
Look2 lines
On screenA small monitor in a felt office cubicle; the clay guard's back; a mug with steam; clay on twos. {E3 S03; S10; S14}edit
On screenEpisode 4: the same monitor and note in a school hall at night with fourteen tables. {E4 16:36-16:55}edit
EggIts 76 nights are the 76 days of easel.exe's uptime and of the The sealed move's DAY 76 · 10:42.{E3 2:41; 16:08; E4 21:38}edit
Must stay true2 lines
RunningNobody knows what it is watching for; nobody ever stops it. {E3 Q-E3-41}edit
RunningNever explained; the watcher never speaks. {E3; E4 Q-E4-13}edit
Open4 lines
OpenWhat "unusual" would look like, and whether the watcher would see it. {E3 1:12}edit
IdeaOne night something unusual does happen on FEED 3 and the watcher is asleep: a teletype in capitals on its screen. {series gather; EGGS_SWEEP}edit
IdeaA watcher that always nods off at the moment that matters: it missed a drawn position at Board 14 and misses the rogue AI on the house machine. {EGGS_SWEEP}edit
OpenWhy a monitor from the Client's machine stands in Daniel Fenn's tournament hall fifty-six years earlier: the boy's imagination, or the watcher is older than the house. {E4 16:36}edit