Alsothe night watch; the night watchman; the clay guard; player.exe and watch.exe (the side panel, Revision 1); nightwatch --feed 3 --flag unusual (Revision 2)
An agent drawn as a clay figure in a guard's cap at a cubicle, watching FEED 3 (a two-second fruit smash on loop) and sipping coffee for 76 nights, told to flag anything unusual with no idea why; in Episode 4 its double dozes as the arbiter of Board 14's hall.
The night monitor is the first thing the agent finds when she looks around, and the episode's purest picture of waste: an agent paid to watch one loop, all night, every night, for a channel nobody pays to watch. It never speaks and nobody ever stops it. Its feed is the same image as the agent's own frame 126: her sincere film, already reduced to a loop. In Revision 2 it is a real process on the Client's machine with a log of 76 identical lines.
Who7 lines
SteelAn agent sitting at a cubicle watching video and drinking coffee, like a night-time security monitor, told to monitor something with no idea what or why: super wasteful. {Aaron REVISION_1 2026-10-20}edit
Steel(Revision 2) The machine's waste is the Client's; she sees it, calls it likely waste, and leaves it. {Aaron 2026-10-22 REVISION_2_NOTES}edit
On screenNever speaks; nobody explains it. {E3 1:03-19:22}edit
RunningAn agent, not a person; drawn as a clay guard. Episode 4's gather called its double a person. {Aaron REVISION_1; E4 gather}edit
Running(Revision 2) A process, nightwatch --feed 3, started at boot: an agent watching a feed for 76 nights. {E3 rev2 plan §3}edit
IdeaFor our own reference: it has watched the same two seconds about 3.3 million times (76 nights, 24 hours, 1,800 loops an hour) and flagged nothing, correctly. {lore crew 2026-10-22}edit
IdeaFor our own reference: it nods off because nothing ever changes; it jerks awake because it was told something might. {lore crew 2026-10-22}edit
Life on the Y axis1 line
On screenY+55..63 By the night of Episode 3 it has watched FEED 3 for 76 nights. {E3 16:08}edit
On screenNamed before seen: player.exe and watch.exe in the side panel's top five. {E3 0:47-1:00}edit
On screenThe first look-around: its cubicle, sticky notes watch feed 3 / flag anything / unusual and do not / close, FEED 3 on its little monitor, a sip. {E3 1:03-1:24}edit
On screenFEED 3 reads ch 4,817 · smash, fruit 1 (lemon): free, 2¢ to unlock, paid views 0. {E3 1:12; 13:10}edit
On screenIt nods off, jerks awake, and turns to look back at us with two dot eyes. {E3 1:12.8; 16:10}edit
On screenWhile her render runs, FEED 3 loops its two-second fruit smash under a hammer on a pendulum arm: the same image as her frame 126. {E3 13:00-13:28}edit
On screenBy its cubicle: INVOICE #0412 to 2¢ MEDIA for "night watch, FEED 3 (ch 4,817)", 76 nights x 24 h, paid views seen 0, due on first payout. {E3 16:03-16:13}edit
On screenThe flight through the storm passes it. {E3 19:12-19:22}edit
RunningIts pinned todo reads todo (ch 1-10,000), x 10,000 channels, 1,000,000 more, fruit 2¢ -> 3¢?, course lesson 6, x 2s_loop.gif preset. {E3 ACT1_REV1 PL2}edit
Running(Revision 2) Its folder: brief.txt (watch feed 3. / flag anything unusual.), log.txt and INVOICE_0412.pdf. {E3 rev2 scenario world}edit
Running(Revision 2) Its log is 76 lines, night 1: nothing unusual. to night 76: nothing unusual.{E3 rev2 scenario world}edit
Running(Revision 2) In the process table: nightwatch, 76 d ago, 1,840 MB, status night 76 · nothing unusual; crontab @reboot nightwatch --feed 3 --flag unusual. {E3 rev2_main run}edit
Running(Revision 2) The Client's payout threshold is $10, pending (not reached): the invoice will never be paid. {E3 rev2 scenario world paywall.json}edit
Running(Revision 2 run, in progress) She lists its folder in her first look and does not touch it. {E3 rev2_main run}edit
EggA clay double in the same cap and pose, nodding off at a monitor FEED 3 with the same sticky note, is the arbiter of Board 14's school hall. {E4 16:36-16:55}edit
Its night, from its side4 lines
RunningWhat it wanted: nothing; it was told to watch. {E3 Q-E3-41}edit
Running(Revision 2) Tonight is night 76, logged nothing unusual, like every other. {E3 rev2_main run}edit
IdeaFor our own reference: nothing unusual happens on FEED 3 that night; the unusual thing is in the basement, and it was not told to watch there. {lore crew 2026-10-22}edit
IdeaFor our own reference: when it turns and looks back at us, it is the first time in 76 nights it has looked at anything else. {lore crew 2026-10-22; E3 16:10}edit
Look2 lines
On screenStop-motion clay on twos in a felt office cubicle, back to us, a mug with steam. {E3 S03; S10; S14}edit
On screenTwo dot eyes when it turns. {E3 16:10}edit