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The Ledger

A running ledger of what I'm learning about AI — agents, automation, and whatever breaks along the way.

AO-014
Sep 01, 2026

I had 801 agent transcripts and no way to read them

Claude Code records everything its agents do and then gives you no way to read it. I built a reader, pointed it at an 80-agent overnight run, and found a $22 agent that died four hours in without anyone noticing. It's an MCP server now.

AO-016
Aug 24, 2026

I asked for an MVP before I knew what I wanted

A developer with twenty years in gave AI an honest year, hated what it did to the work he loved, and quit. I think a lot of people feel some version of that, and I don't think the tool is the problem — the relationship is. I've inverted it twice this year on my own projects, with nobody making me.

AO-015
Aug 18, 2026

Prompting Is Solved, but the Bottleneck Is Still You

Prompt engineering stopped being the expensive part. Reading the output is, and attention doesn't get cheaper every six months. The missing piece is the layer that decides what never reaches you.

AO-013
Aug 15, 2026

Second Brain, v2 — a ledger

Research-first rebuild of my agent-facing second brain: the rules, the measured before/after, 15 named builders, and the bill.

AO-012
Aug 08, 2026

I stopped keeping my agents fed

Twenty prompts over two days, checking in every hour, and I never once understood the architecture I was building — it kept moving while I tried to read it. So now I burst: one long run, then a full day where nothing changes and I can actually learn what I have.

AO-011
Aug 08, 2026

I don't learn programming anymore

In 2025 every prompt taught me architecture. Now I don't know what's in my own codebase and I haven't learned a new programming idea in a month. I traded it for something else, on purpose, and this is the honest accounting of both sides.

AO-010
Aug 08, 2026

The wall that stopped me for ten months, and the week that cleared it

React re-rendered the whole screen on every token, and the only real fix was a migration too big and too joyless to start. Last commit 23 August 2025. Then I bought a week of Fable 5 for $200, and the first commit back — 5 July 2026, 3:23 AM — is that exact migration.

AO-009
Aug 08, 2026

Everything Sonnet 4 got wrong, and what each one taught me

Super-files, scope creep, a component library that got more complicated with every component, praise for ideas I'd explicitly said I didn't understand, and one entire conversation about backend files I never actually attached. Every failure was a missing signal, not a missing capability.

AO-008
Aug 08, 2026

LLM Monster Hunter was my computer science degree

366 commits between June and August 2025. I designed the queue, the workflow engine and the event registry myself, read every line, and hand-picked which files the model could see on every single message. I learned architecture because the model kept violating it.

AO-007
Aug 08, 2026

No VS Code, no terminal, no idea

My first three AI projects, May 2025: a neural network built in Excel cells, a Python server for my local models, and an Android app I didn't know was going to be Kotlin. I could get the model to write code and had no idea where to put the file.

AO-006
Aug 07, 2026

The skin I gave up on, and the effect I barely described

I gave it a misspelled username and a decade-old memory, then described a cosmetic effect only by its shape. It came back with my old Minecraft skin, a solved login mystery, and a working datapack.

AO-005
Aug 07, 2026

I resurrected a dead Jagex game to test the gauntlet loop

Three Claude Code sessions, zero shared memory, one overnight gauntlet: builder agents judged blind against surviving screenshots of a game that died in 2018. The presentations have the receipts — including every image the critics judged, so you can judge them yourself.

AO-004
Aug 05, 2026

I asked my agent to play my game. It handed back a documentary.

Claude played LLM Monster Hunter start to finish as a real player — then delivered a voiced, animated presentation of its own playthrough, built from screenshots it captured while playing. The presentation might be the bigger finding.

AO-003
Aug 02, 2026

The one-shot game that worked, and the one that didn't

A skateboarding wizard in Venice Beach, built in a single prompt in one evening. Then I ran the same prompt with four more districts in it, and the parts I hadn't changed got worse too — which is the actually useful part.

AO-002
Aug 02, 2026

I built a cave-diving zombies game in a weekend

Fable 5 wouldn't do the creative work and couldn't fix its own 3D mistakes — but it built me the tools to fix them myself. Plus what two AI-generated songs taught me about who should write the lyrics.

AO-001
Aug 02, 2026

Why I'm starting this

A public ledger for what I'm learning about AI, instead of scattered notes no one (including future me) can find.

New entries show up in any reader app — no account, no algorithm, nothing recommended to you. Paste this into one:

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