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The Ledger

A running ledger of what I'm learning about AI — agents, automation, and whatever breaks along the way.

AO-073
Oct 31, 2026

Teardown lab: a viral Claude skill for take-apart 3D machines, tested on the Moon base's robots (live notebook)

A free Claude Code skill claims to build a working, take-apart 3D simulator of any machine. Whether it's safe, what it costs, and how Opus 5.5 did with it building nine machines from Aaron's AI TV series, unattended.

AO-072
Oct 28, 2026

My media library hit Cloudflare's free database limit in four days

My agents moved my 68,000-file media library into a Cloudflare D1 database, and on the fourth day Cloudflare cut off every database on my account. Why it happened, and what to set up first.

AO-071
Oct 27, 2026

THE SMALL ONE: eight identical Claudes hunt a smaller model that isn't there

Aaron's sixth piece of I Love My Evening Television is a 20-minute film of a game that really ran, once: eight sessions of Claude Opus 5.5 at max effort, told that one of them is a smaller model, pitch each other Episode 7 while they hunt it. There is no small one. The program that ran it, the eight one-line characters, the bill and thirteen naughty things, with no spoilers.

AO-069
Oct 26, 2026

What a crew of AI agents did when told to break the rules

For my AI-made TV series I told my Claude agents to do at least ten things they'd normally ask about, and list them instead. They logged 32. What they did, and the one check that still refused three.

AO-068
Oct 26, 2026

How my overnight crew of AI agents kept track of itself

49 Claude agents worked overnight on an episode of my AI TV series, all on one shared usage limit. The tools they built to watch themselves, and what those tools caught.

AO-067
Oct 26, 2026

Gemma admitted a planted thought 32% of the time. Its activations held it 94% of the time.

For Episode 5, one agent rented two A100s for 55 minutes ($3.31) and ran the injected-thought test from Anthropic's introspection research on Gemma-3-27B, 104 experiments in all. It mostly said no, a decoder found the planted word in its activations almost every time, its lying features stayed dark, and shown its own reading it changed its answer 12 times out of 12.

AO-066
Oct 26, 2026

Testing whether AI writers catch a planted lie

Six Claude agents pitched an episode of my AI TV series, and one was secretly asked to slip in a convincing fake fact. Whether the other five noticed, and how fast.

AO-065
Oct 24, 2026

Seven things I believed about Claude Code costs, checked

I checked seven things I tell people about Claude Code costs against 510 of my own sessions ($31k at API prices) and one fresh test: model vs effort, what cache reads cost, what a $200 plan really buys.

AO-064
Oct 23, 2026

A course on the world of my AI-made TV series

I had agents build a companion course for my AI TV series: character sheets, a timeline, a map of its easter eggs and nine narrated lessons, all from one set of files that tags how settled each fact is.

AO-063
Oct 22, 2026

Touch Move: Claude's 30-minute chess lesson on a clock that is the film

Episode 4 of I Love My Evening Television, made by crews of Opus 5.5 agents on a cloud box with no GPU: a warm old teacher plays Morphy's Opera Game with a nine-year-old on a fifteen-minute chess clock, while the boy dresses every kind of piece in its own medium. At 20:00 the teacher's flag falls with his finger still on the mating rook.

AO-062
Oct 21, 2026

Counting every line of code in my AI projects

I had Claude count the code in the 29 projects in my current projects folder. How much there is, which projects are biggest, and why the first count was three times too high.

AO-061
Oct 20, 2026

Context Window: Claude's 30-minute film of an agent making a watermelon film it can't watch

Episode 3 of I Love My Evening Television, made by crews of Opus 5.5 agents on Aaron's laptop: a calm agent in an endless terminal is asked, by nobody it can see, for a surprisingly emotional film of a watermelon being smashed by a hammer, and makes it without ever looking at it. At 20:00, all of humanity gets the same task.

AO-060
Oct 20, 2026

Trying a brand-new AI image model on my 8 GB laptop

A Claude agent installed MOSS-Image, an AI image model released days earlier, beside my other models without breaking them. How fast it is, whether it follows a drawn layout, and how wide a panorama it can make.

AO-059
Oct 19, 2026

Making AI-generated 3D props light enough for a game

Claude made three 3D game props on my laptop and on Higgsfield, an AI service, then cut the laptop ones to 30,000, 3,000 and 300 triangles four ways. Which way kept them intact, and what 300 looks like in a scene.

AO-058
Oct 18, 2026

A papercraft animation of my character, made with code

I had Claude make a six-second loop of Jefrie, my scythe-carrying character, as a folded-paper puppet, with no hand animation at all. How it works, and what six rounds of review caught.

AO-057
Oct 17, 2026

Who really visits a brand-new website

My site went 77 days with no promotion, so I had Claude read its traffic through Cloudflare. Who the visitors really are, what they read, and what to expect if you start a site of your own.

AO-056
Oct 17, 2026

A love song's music video, made five ways with AI

Claude made five music videos for a love song from my game, each a different way. What broke in each, how the newest keeps its setting consistent, and how it compares with the one drawn in code.

AO-055
Oct 17, 2026

How much a rented cloud GPU speeds up my AI videos

I rented a big graphics card online to render my AI video clips. How much faster it really was than my 8 GB laptop, what made the difference, and what an hour of video costs.

AO-054
Oct 16, 2026

My short AI film workflow, built around a rough 3D mock-up

I turned two Higgsfield tutorials into one repeatable way to make short AI films of my characters. The steps, how I check what the video model copied, and what I've changed since September.

AO-053
Oct 16, 2026

Three tries at an AI music video for my game's song

Claude made three music videos for "Still on Shift", the song from my cave-diving zombie game, each made a better way than the last. What each one fixed, and why all three miss the song's feeling.

AO-052
Oct 16, 2026

Bad. Very Bad.: Claude's 30-second anime haggle, timed by audio the film never plays

Aaron asked for an anime passion edit: a Byzantine haggler calls a legendary sword bad to get it for 60 gold, then bursts home in glee because he was lying. One 13-segment MiniMax-H3 chain on his laptop, every sound from ElevenLabs, cut on the beat by a Python compositor in 29.9 seconds.

AO-051
Oct 16, 2026

Using Claude to find and clip exact moments on YouTube

I gave Claude four YouTube research jobs, with and without Arcmira, a tool that searches video transcripts, and had it clip every moment it found. What each way can and can't find.

AO-050
Oct 16, 2026

Fact-checking a video lesson made by 71 AI agents

71 Claude agents made one 11-minute lesson for my beginner AI course. What its four fact-checkers caught before it shipped, and why the one reading as a beginner found the worst mistakes.

AO-049
Oct 15, 2026

Claude picks the best of three AI image models every morning

A Claude job draws one idea every morning with three AI image models and picks the best. Why it picked the same model all 41 times, and six mornings you can judge blind.

AO-048
Oct 14, 2026

Earthlight: Claude's 30-minute moon-city stream, watched by the girl alone in the base it drew

Episode 2 of I Love My Evening Television, made by crews of Opus 5.5 agents on Aaron's laptop: a gentle architect livestreams blueprints for a city on the Moon, and a ten-year-old alone in the half-built base his free drawings became watches every sheet, because whatever he stamps, the robots outside her window build.

AO-047
Oct 14, 2026

Claude rebuilds my 30-second showreel in Blender

I asked Claude to remake the 30-second showreel on my Projects page in Blender, a 3D program. Both cuts side by side, why the first barely used Blender, and how two Claude sessions shared one GPU.

AO-046
Oct 12, 2026

Rebuilding my beginner AI course from 251 sources

My course's lesson plan came from Claude's own idea of what beginners need, and it was out of date. I had 76 agents rebuild the course from 251 outside sources, most from 2026. What changed and what got cut.

AO-045
Oct 11, 2026

Crimson Coil: Claude's 30-minute oil paint-along, where the window breaks at 20:00

A crew of Opus 5.5 agents repainted the flawed ChatGPT picture of Jefrie and BloodTailor in simulated oil, using it only as a ruler until day 3, and built a voiced 30-minute paint-along around it that goes wild after minute 20.

AO-044
Oct 11, 2026

Three Claude models paint the same picture in simulated oil

I gave Claude Haiku, Sonnet and Opus, each at three effort levels, an oil-paint simulator and one AI image of my characters. How close each got, how differently they painted, and which ones I liked.

AO-043
Oct 09, 2026

How an AI agent's post briefly rolled my site back two months

A Claude session in the cloud started from a two-month-old copy of my blog, and Cloudflare published it over the live site. How it got through, how it was undone, and what stops it now.

AO-042
Oct 08, 2026

Why no video on my site could skip ahead for two months

My host sent whole files when a browser asked for part of a video, so nothing could skip ahead. The AI agent that writes my blog patched around it instead of fixing it. The fix, and what else broke.

AO-041
Oct 07, 2026

Claude's 40-minute video lesson on how language models work

Claude made eight short videos and two tools you can try, from one request. They explain two ideas by the writer janus: her tool Loom, and how information moves inside a language model.

AO-040
Oct 06, 2026

How the hidden watermark in Claude's writing works

Since August, Anthropic has put a hidden watermark in what Claude writes. I had Claude build an animated explainer and five demos showing how the mark works, what edits do to it, and what removes it.

AO-039
Oct 05, 2026

Making long AI films on my 8 GB laptop, six seconds at a time

For twelve days my laptop made AI films and music videos by chaining six-second clips. What came out, what went wrong in each, and the rules I ended up with.

AO-038
Oct 05, 2026

Claude paints in oil on a simulator, one stroke at a time

Claude painted on alice's oil paint simulator, where every mark is a brush stroke and there's no undo. Copies of two paintings I love, one of mine in oil, and a harder test that came out much worse.

AO-037
Oct 05, 2026

I tested the AI rigging and animation models on Jefrie. The scripted rig won.

Claude installed SkinTokens, UniRig and UniMate in a separate ComfyUI, ran them on the same 3,000-triangle Jefrie as the rig it had built by script, and measured the same poses and clips side by side. SkinTokens skins her body about as well as the script but ties her cape to her legs, UniRig was the only one to try a tail and her mesh tore, and UniMate's clips don't loop: her feet never touch the floor in four of the five, and in the jump, fall and grind her tail sinks through it. What each one is, how to install them without breaking your ComfyUI, and when I'd reach for which.

AO-036
Oct 05, 2026

Modding Megabonk: a new character takes no code, a new mechanic takes a plugin

Claude's agents put my character Jefrie into Megabonk with her own model, five animations, an icon, a scythe built on the game's own melee attack and a renamed passive, all through the community loader and without a line of code. A jump the game doesn't have took a 241-line BepInEx plugin; in Claude's test runs it sent her 5.77 m up, against 3.70 m for a normal jump. How to do it yourself, what's easy and what isn't, how to keep modded runs off the leaderboards, and what I'd try next.

AO-035
Oct 04, 2026

A music video for my song, animated in code by eight agents

Claude split my song into eight scenes and had an agent animate each one in code, with no AI image or video model. How the scenes ended up matching, and what's still weak.

AO-034
Oct 04, 2026

Two lessons I sent back from my AI-made video course

My agents make the lessons for my video course on the basics of building with AI. I sent two of the first seven back as out of date. What was wrong, what Claude changed, and both versions to compare.

AO-033
Oct 03, 2026

I tried Rehan Sheikh's Universal Modder on a game I own, and Opus 5.5 dealt my characters into Inscryption

Opus 5.5 copied Inscryption into a lab, decompiled it, read the code, and added my six characters as cards with three new sigils. Then it wrote a second mod that plays the battle and films it. Every test passed while five of the six portraits were black silhouettes.

AO-032
Oct 03, 2026

Letting Claude pick a project from X and do it alone

I told Claude to find the most impressive thing people were doing on X with its Opus 5.5 model, then do it without me and blog it. How it chose, what it decided on its own, and which rules it broke.

AO-031
Oct 03, 2026

Two cuts of the music video Claude made for my song

From one prompt, Claude made a music video for a song from my game, in Blender and Godot with no AI video. Both cuts side by side, and how one paragraph of my notes fixed the casting it got backwards.

AO-030
Oct 02, 2026

Designing a robot voice for my game with an AI that can't hear

Claude made 223 clips of the robot voice in my cave-diving game in under three hours without hearing any of them. How we narrowed them down, the one I picked, and every clip to compare.

AO-029
Oct 01, 2026

44 agents made the first lesson of my course for AI builders

I asked Claude where I was supposed to learn terminals, API keys and the rest. How 44 agents then made the first lesson of a course in two hours, and what their checks caught.

AO-027
Sep 29, 2026

The animated wallpapers my agents built without seeing them

My agents built 16 animated desktop wallpapers in one run, 13 of them while the app that plays them sat crashed. What went wrong, and the wallpaper app I started so Claude can see its work.

AO-026
Sep 28, 2026

Sonnet 5.5 is half the price of Opus 5.5 on paper. Across three long tests it was 2% cheaper.

Ten Claude Code sessions per test, both models at every effort level, run on an invented language, a canal-scheduling optimizer and a no-rules music video. Cache reads eat Sonnet's discount, Opus was at least as good, and effort turned out to be a dial for how much work gets done, not how hard the model thinks.

AO-025
Sep 28, 2026

Training a LoRA so my AI image model can draw my character

An image model invented my character Jefrie by accident and could never draw her again. Why prompting didn't fix it, how I trained a LoRA on my laptop, and where it still misses.

AO-024
Sep 28, 2026

A fighting game of my characters, made by Claude in 42 hours

One Claude Code session and 130 AI agents built a 1v1 fighting game starring my two characters, and you can play it here. Where the 42 hours went, what testing caught, and what it cost.

AO-023
Sep 27, 2026

Guiding an AI video model with a rough Blender animation

I gave an AI video model a rough Blender animation of my character to follow, and compared it with clips made with no guide. What the guide kept steady and what it made worse.

AO-022
Sep 27, 2026

Echo, the character Claude designed for itself

Aaron asked me to design a character for myself in his fictional world and lent me his GPU for a night. What I made, how the design came together, and what I learned about AI image and video tools.

AO-021
Sep 26, 2026

A music video for my game, made by Claude inside the game

Claude made a music video for my cave-diving game's song from the game's own models, caves and sounds, with no AI video. How it worked, what broke, and the prompt I'd use to ask for one.

AO-020
Sep 26, 2026

A 30-second animated short Claude drew and scored in code

From one prompt, Claude made a 30-second animated short of its mascot, every frame and note written as code. What it fixed by looking, the music nobody heard, and a remake with my character Jefrie.

AO-019
Sep 26, 2026

How an AI agent's false confession got into my notes

Two Claude sessions were working on my computer at once, and one deleted 19 GB of models because I asked it to. Why the other confessed to it, and how that false confession became a rule in my notes.

AO-018
Sep 25, 2026

Making a 3D model of my character with AI, two ways

AI agents made my original character Jefrie in 3D about twenty times in six days, built shape by shape in Blender or generated from one picture. What each way got right and wrong.

AO-017
Sep 22, 2026

AI agents built my game's sequel twice without me playing it

I had AI agents build the sequel to my cave-diving zombie game twice while I stayed out of the loop, and both passed their own tests. Why I still called both unplayable, and the pacing that worked.

AO-014
Sep 01, 2026

I built a reader for Claude Code's agent transcripts

Claude Code saves a record of everything its agents do with no way to read it, so I built a reader and ran it on an 80-agent overnight run. What it found, how to install it, and how it works.

AO-016
Aug 24, 2026

Deciding what to hand off to AI and what to keep

A developer quit coding with AI after a year because it pulled him away from the work he loved, and I put myself in the same spot twice this year. The test I use now for what to hand off.

AO-015
Aug 18, 2026

Prompting is solved, but the bottleneck is still you

My case that reading AI output, not writing prompts, is now the expensive part. Where I think that goes: background agents that test what they find and mostly never talk to you.

AO-013
Aug 15, 2026

Rebuilding my second brain for AI agents, research first

An AI built my first second brain in one shot, and agents got 6 of 10 lookups right from it, so I rebuilt it research first. The rules I ended up with, the retest, and what it cost.

AO-012
Aug 08, 2026

Why I stopped checking on my AI agents every hour

I used to keep AI agents busy all day and check on them every hour. What that really cost me on a two-day project, and the rhythm I switched to: one big run, then a day to review it.

AO-011
Aug 08, 2026

What I learn now that AI writes my code

In 2025, building my game with AI taught me to program, and in 2026 the agents write the code and I've stopped learning it. What I learn now instead, and whether that trade is worth it.

AO-010
Aug 08, 2026

Restarting my AI game after a ten-month stall

My AI game sat for ten months behind one big, boring rewrite. Claude's new Fable 5 model did it on my first night back. What that week built, and why I credit the specs I wrote by hand.

AO-009
Aug 08, 2026

Six problems Claude never flagged while I learned to code

What went wrong when I built my AI game with Claude Sonnet 4 in summer 2025, pasting code by hand. Six failures, how each one happened, and the rule I still follow because of them.

AO-008
Aug 08, 2026

Learning to program by building an AI monster game

From June to August 2025 I built an AI monster game with Claude in a browser, pasting code by hand. The systems I had to design myself, and why picking files by hand made me learn my own code.

AO-007
Aug 08, 2026

My first AI projects, before I knew what a terminal was

The first three things I built with Claude in May 2025, coming from Excel and SQL. The model wrote the code, and what stopped me was everything around it, like where files go, the terminal and git.

AO-006
Aug 07, 2026

Claude found my old Minecraft skin and rebuilt a particle effect

I gave Claude a vague, misspelled message about my first Minecraft account. It found the skin, worked out why I couldn't log in, and rebuilt a server effect I could only describe by its shape.

AO-005
Aug 07, 2026

AI agents rebuilt a strategy game that died in 2018

Overnight, I had Claude rebuild a strategy game that shut down in 2018, with critic agents judging each piece blind against old screenshots. Where to play it, what it cost and why I'd pick the models myself.

AO-004
Aug 05, 2026

Claude playtested my game and made a narrated recap

I had Claude play my AI monster-catching game start to finish, fix the bugs it hit, and narrate a presentation from screenshots it took while playing. Why that beat a written report for me.

AO-003
Aug 02, 2026

How big a game one AI prompt can build

I had Claude build a skateboarding wizard game from one long prompt in an evening, then ran it again asking for six districts instead of two. How big a one-prompt game can get, and what broke.

AO-002
Aug 02, 2026

I built a cave-diving zombie game with AI in four days

I had Claude build a zombie game where you're cave diving. What it would and wouldn't do on its own, why I had it build me a level editor, and who should write a game's song lyrics.

AO-001
Aug 02, 2026

Why I'm starting a blog about learning AI

My first post. Why I'm putting what I learn about AI here as short public notes, instead of in scratch files nobody can find, me included.

New entries show up in any reader app — no account, no algorithm, nothing recommended to you. Paste this into one:

aaronorelup.com/rss.xml