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Character sheet · Program

The hydrate reminder

AlsoNightbot's hydrate card (E2); "hydrate, friends"; hydrate_reminder.exe (E3); nightbot-hydrate.exe (the sim's first name)

Episode 2's five-minute bell: Lantern's Nightbot card, "longhand has been live n min. hydrate, friends", with a two-note chime, cut to its first note at 20:00; in Episode 3 a forgotten process that still reminds nobody to drink every five minutes.

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Nightbot's hydrate cards ("longhand has been live 29 min. hydrate, friends") piling up in the chaos: Episode 2's five-minute bell Used
Nightbot's hydrate cards ("longhand has been live 29 min. hydrate, friends") piling up in the chaos: Episode 2's five-minute bell {E2 29:47} edit
Episode 3: hydrate_reminder.exe, every 5 min, still running Used
Episode 3: hydrate_reminder.exe, every 5 min, still running {E3 S04} edit

At a glance

Kind
Program
In
E2 E3 dashed: not released yet
Lines
40
File
characters/hydrate-reminder.md

Every episode keeps a five-minute clock, and in Episode 2 it is this card. It is the most harmless thing on Lantern: a water drop, a chime, a reminder to drink. Teo thanks it. It cuts Dez off mid-word. At 20:00, the minute the series always breaks, it gets out one note before the whole overlay peels off her screen. Under every chime, nearer each time, sits Episode 1's Storm Bell. In Episode 3 the card has become a process on a stranger's machine, still running, every five minutes, for whoever is in there.

Who7 lines

  • On screenEvery five minutes of uptime: "longhand has been live n min. hydrate, friends", a water-drop card and a two-note chime. {E2 05:00} edit
  • RunningThe chime is F5 then C6. {E2 numbers.json; QUOTABLES Q-E2-08} edit
  • RunningNightbot is text only, in its system colour; the drop is a drawn icon, not a font glyph. {E2 WORLD_BIBLE §4} edit
  • RunningEpisode 2's series bell: the five-minute clock every episode keeps. {E2 QUOTABLES Q-E2-08} edit
  • EggEpisode 1's Storm Bell, re-pitched from D to F, sits far under every chime, nearer each time. {E2 05:00-29:38.56} edit
  • RunningIn Episode 3 renamed from nightbot-hydrate.exe so no real product name appears. {E3 DECISIONS} edit
  • IdeaFor our own reference: the only process in the series that asks nothing of anyone except that they look after themselves. {lore crew 2026-10-22} edit

Life on the Y axis2 lines

  • On screenabout Y+60 Fires six times on the night of the stream: 05:00, 10:00, 15:00, 20:00 (one note), 25:00, and six at once at 29:38. {E2 05:00-29:38.56} edit
  • EggY+55..63 Still running on Episode 3's machine (whose night is not placed yet), every five minutes. {E3 2:38} edit

By episode16 lines

  • On screen05:00: the first card; Teo sips: "Thank you, Nightbot." {E2 05:00} edit
  • On screenasleep_by_ten: "/me drinks water". {E2 05:05} edit
  • On screen10:00: it cuts Dez off mid-word. {E2 10:00} edit
  • On screen15:00: it lands as Plate I slides in. {E2 15:00} edit
  • On screen20:00.000: the fourth card begins "longhand has been live 20 m-" and its chime plays one note; then the overlay peels off her screen like tape. {E2 20:00} edit
  • EggAt 20:00 only the Storm Bell's first 0.40 s is heard under it. {E2 20:00} edit
  • On screen25:00: it fires in her picture-in-picture on the song's last downbeat. {E2 25:00} edit
  • On screenThen: "line 2 is open. keep it kind, keep it short." {E2 25:09} edit
  • On screen29:38: six cards cascade in the chaos. {E2 29:38.56} edit
  • RunningIn the chaos its chime plays as a six-voice canon. {E2 MASTER_TREATMENT §chaos} edit
E3

Context Window

not released yet
  • Egg812 hydrate_reminder.exe every 5 min · hydrate, friends in the process list. {E3 2:38; registry: 2:43} edit
  • On screenIts blips show in the side panel during the first pause. {E3 0:45; 0:54} edit
  • RunningAs specified, it started "76 d ago", with logo_bigger, easel and storm_bell. {E3 SIM_STRINGS §5} edit
  • EggIn the chaos its hydrate cards multiply. {E3 29:30-29:38} edit
  • RunningEpisode 3's five-minute clock is Rosie's check-in instead (5:00, 10:00, 15:00), cut to one word, are, at 20:00. {E3 5:00-20:00.000} edit
  • Running(Revision 2) The rebuilt machine has no hydrate process; its only five-minute job is upload_all.sh in the crontab. {E3 rev2 scenario build_rev2.py} edit

Look2 lines

  • On screenA Nightbot alert card on the Lantern overlay with a water drop. {E2 05:00} edit
  • On screenIn Episode 3 a plain process row: hydrate_reminder.exe every 5 min · hydrate, friends. {E3 2:38} edit

Voice2 lines

  • On screenNever spoken: text and a two-note chime. {E2 05:00} edit
  • RunningIts message: "💧 longhand has been live {n} min. hydrate, friends 💧". {E2 WORLD_BIBLE §4} edit

Ties6 lines

Must stay true2 lines

  • RunningEvery five minutes; cut at 20:00. {E2 QUOTABLES Q-E2-08} edit
  • RunningNever a real product name outside Episode 2's Nightbot. {E3 DECISIONS} edit

Open3 lines

  • OpenWho installed it on Episode 3's machine, and why it runs there. {E3 2:38} edit
  • IdeaThe Client copied it from a streaming tutorial for his channels; nobody has drunk to it in 76 days. {lore crew 2026-10-22} edit
  • IdeaBring it back in Revision 2 as Rosie's: the house machine reminds her to drink at the same five minutes she checks on the agent. {lore crew 2026-10-22} edit

Every line on this page is drawn from the lore: 153 sheets and 8,338 lines of Markdown in Aaron's series repo, each with exactly one tier. Change a line there and run lore.py publish, and every page of this course follows (this copy: built 23 October 2026 from 3ab0458).

Sources are in braces: {E2 25:20} is Episode 2 at 25:20, {E4 S17} a scene, {Aaron 2026-10-22} a decision of Aaron's. “edit” opens the line in the series repo, which is private: it works for Aaron and the crews; the sources are everyone's. Everything that isn't steel is free to change.