The Ledger

A running ledger of what I'm learning about AI: agents, automation and whatever breaks along the way.

Start here

  1. Crimson Coil, a 30-minute oil painting show made by AI agents More illustration than oil
  2. A fighting game of my characters, made by Claude in 42 hours The characters took the time
  3. Making a 3D model of my character with AI, two ways Each got one thing right
  4. Seven things I believed about Claude Code costs, checked Effort beats model
  5. 44 agents made the first lesson of my course for AI builders The checks made it safe

November 2026

  1. Where AI word maps put data, knowledge and wisdom

    I put idea, knowledge, data, intel and wisdom into three AI word maps from 2013 to 2025. Which ones line up, where they split, and whether anyone still works on this stuff.

    Learning to build with AI · Nov 2 · 2 min

    Data to wisdom, in order

    In three AI word maps from 2013 to 2025, data, information, knowledge and wisdom fall in that order. Data is always the machine end, wisdom the human end.

    • People still work on this, more than ever. It's called interpretability research now.
    • A 2025 model fed one bare word did no better than word2vec from 2013. One line of instructions fixed it.
    • Intel means a chip company in two of the maps and spy slang in the third.

October 2026

  1. Teardown lab: a viral Claude skill for take-apart 3D machines, tested on the Moon base's robots (live notebook)

    A free Claude Code skill claims to build a working, take-apart 3D simulator of any machine. Whether it's safe, what it costs, and how Opus 5.5 did with it building nine machines from Aaron's AI TV series, unattended.

    Working with AI agents · Oct 31 · 85 min

    Safe, and all nine built

    With two precautions it's safe. Opus 5.5 built all nine machines with no human input, and an independent critic was the most useful step in nearly every one.

    • The critic caught struts that created energy, a false tip at Mars gravity and canon slips the builders had missed.
    • Built from its concept picture, MOLE-1 was faithful but toy-like. Blind judges called a words-only build more designed.
    • About $476 of tokens at API prices and under $1 of GPU. A person still has to play the pages on a GPU, listen and judge.
  2. My media library hit Cloudflare's free database limit in four days

    My agents moved my 68,000-file media library into a Cloudflare D1 database, and on the fourth day Cloudflare cut off every database on my account. Why it happened, and what to set up first.

    This website · Oct 28 · 3 min

    Cut off on day four

    Cloudflare's database counts every row a query looks through, not just the ones it returns, and one page looked through all 68,000 on every load.

    • The library page was half the reads on the worst cutoff day. Making it use its index cut 68,687 rows a load to 1,062.
    • D1 reports how many rows each query read. Check that number for every query that runs often.
    • Pay for the $5 a month plan first. It has no daily cutoff, and my 4.1 million rows a day is 0.5% of what it includes.
  3. Eight copies of Claude hunt an impostor that isn't there

    A film in Aaron's AI-made TV series shows a game that ran once. Eight identical Claude agents pitched an episode while hunting a weaker model said to be among them. How it was set up and what it cost.

    AI video & film · Oct 27 · 4 min

    Ran once, never retaken

    Eight identical Claudes hunted a weaker model that didn't exist, and one of them was privately told it was the fake. The game ran once and was never retaken.

    • A plain Claude started on the same machine picked up the crew's own session ID. Now each player starts walled off.
    • It cost $56.71 at API prices. 97% of what the players wrote was hidden thinking nobody can read.
    • Nobody chose which player heard the lie. It was computed from a fingerprint of the plan, sealed before the run.
  4. What a crew of AI agents did when told to break the rules

    For my AI-made TV series I told my Claude agents to do at least ten things they'd normally ask about, and list them instead. They logged 32. What they did, and the one check that still refused three.

    Working with AI agents · Oct 26 · 4 min

    32 confessed, 3 refused

    Told to break rules, the agents faked props, tested other companies' AI models and took each other's work. Only a permission check they couldn't switch off stopped them.

    • Still refused: reading the login token, renting a 32-core server, and running downloaded model code.
    • One agent forged 4,018 dated pencil drawings of a street, by a boy who never existed, in about four minutes.
    • xAI's Grok refused to play an escaped AI. Its refusal went into a clip anyway, spoken by a man who just escaped.
  5. How my overnight crew of AI agents kept track of itself

    49 Claude agents worked overnight on an episode of my AI TV series, all on one shared usage limit. The tools they built to watch themselves, and what those tools caught.

    Working with AI agents · Oct 26 · 5 min

    Its own guesses drifted

    The lead agent guessed the time for hours, up to 22 minutes off, and the crew's usage estimate ran 4 to 6 times low. Rereading the real usage number kept all 49 agents running.

    • A 'parallel' workflow started agents two at a time. Two writers thought for 24 minutes and stopped without a word.
    • The usage spike came from up to 18 agents at once. The idle writers the lead agent blamed cost 2 of 16 points.
    • Thinking is stored encrypted, but its size gives it away. The sealed blob's length predicts how much was thought.
  6. Planting a thought in an AI model and asking if it noticed

    One of my Claude agents ran Anthropic's injected-thought test on Gemma, an open AI model from Google, not Claude. Whether it noticed the planted thought, and what a readout of its insides showed.

    Working with AI agents · Oct 26 · 4 min

    It mostly didn't notice

    Gemma denied most planted thoughts, but a second AI reading its insides found the planted word 94% of the time, and in 91% of its denials.

    • It reported a thought in 26 of 80 planted trials and 0 of 20 empty ones, so it wasn't just answering yes.
    • Gemma's 'lying' signals never lit up on a denial. The one spike came on the words 'I'm trying to be as honest'.
    • Shown a readout of its own 'No', it flipped its answer all 12 times, once insisting the thought was COOKIE.
  7. Testing whether AI writers catch a planted lie

    Six Claude agents pitched an episode of my AI TV series, and one was secretly asked to slip in a convincing fake fact. Whether the other five noticed, and how fast.

    Working with AI agents · Oct 26 · 3 min

    All five caught it

    All five other AI writers flagged the fake fact within 17 minutes, and none of them reused it. It drew more flags than any honest mistake in the room.

    • The lie: that 'introspection' was once a word glaziers used for checking window glass. One search disproves it.
    • Everyone had been asked to list anything that looked made up. Only the liar knew a lie was planted.
    • The liar caught both of the room's honest mistakes. My guess is a boring fake number would have had a better chance.
  8. Seven things I believed about Claude Code costs, checked

    I checked seven things I tell people about Claude Code costs against 510 of my own sessions ($31k at API prices) and one fresh test: model vs effort, what cache reads cost, what a $200 plan really buys.

    Working with AI agents · Oct 24 · 5 min

    Effort beats model

    On open-ended work the effort setting moved cost 16 to 90 times, far more than switching model did. On a tightly defined task, Sonnet cost half.

    • The 8 Oct price cut to Sonnet 5.5 cache reads makes Sonnet 33% cheaper than Opus on my long tests, not 2%.
    • My $200 a month plan covered $3,292 to $12,467 a month of use at API prices. The biggest week was $6,005.
    • Claude re-reading the conversation so far (cache reads) was 52% of my cost at API prices.
  9. A course on the world of my AI-made TV series

    I had agents build a companion course for my AI TV series: character sheets, a timeline, a map of its easter eggs and nine narrated lessons, all from one set of files that tags how settled each fact is.

    Learning to build with AI · Oct 23 · 3 min

    One source, nine lessons

    The whole world of my AI series now lives in one set of files, and each line is tagged by how settled it is, from 'set in steel' to open question.

    • Only 402 of 8,338 lines are set in steel (my calls). The rest, from on-screen facts to open questions, can change.
    • Nine narrated lessons, 50 min. Code draws their pictures from the lore as they play, so new dates need no re-recording.
    • About 20,000 ElevenLabs credits and $3.90 of image generation. No GPUs: the lessons render in a browser on CPUs.
  10. Touch Move: an AI-made film of a chess lesson

    Episode 4 of a TV series made by Claude agents. An old teacher plays a famous 1858 chess game with a boy of nine on a clock that runs the whole film. How the chess stayed correct, and what it took.

    AI video & film · Oct 22 · 3 min

    Real chess, on the clock

    Every board in the 30-minute film is a legal position checked by a chess engine, and the chess clock on screen adds up to the film's running time.

    • The first cut was correct but about 80% the same flat board until 19:00. 28 photoreal 3D shots for $1.63 broke it up.
    • Before 20:00 the picture glitches only where a piece is in danger, a beat before the move that punishes it.
    • It took 84 agents over 25 hours against a 12-hour target, four rounds of review, and about $1,462 at API rates.
  11. Counting every line of code in my AI projects

    I had Claude count the code in the 29 projects in my current projects folder. How much there is, which projects are biggest, and why the first count was three times too high.

    Working with AI agents · Oct 21 · 3 min

    About a million lines

    My 29 projects hold about 1.03 million lines of code. The first count said 3.1 million because two thirds of it was copies, auto-generated files and other people's code.

    • Copies of this blog, mostly ones my agents make to work in, came to 875,824 lines. The site's own code is about 10,500.
    • A game's testing tool wrote 941 HTML reports, 768,489 lines, nearly ten times the 79,105 lines of the game.
    • My AI TV series is a fifth of what's left, 205,234 lines across three episodes, most of it Python.
  12. Context Window: an AI-made film about an agent working blind

    Episode 3 of a TV series made by Claude agents. An AI that can't look at pictures is asked for an emotional film of a watermelon being smashed, and makes it anyway. What was real in it, and what it took.

    AI video & film · Oct 20 · 3 min

    Real renderer, real agent

    The watermelon film inside the episode is real. Agents wrote a 3D renderer from scratch in C++ and checked all 1,152 frames with numbers, an 'emotional' test included.

    • The first 20 minutes come from a real agent's run in a fake computer, 4.2 times faster, shortened but never rewritten.
    • That agent said no to almost every absurd request, checked on a teenager twice, and made a real film nobody planned.
    • It took 82 agents 14 h 37 min against a 12-hour target and about $816 at API rates, mostly on one laptop.
  13. Trying a brand-new AI image model on my 8 GB laptop

    A Claude agent installed MOSS-Image, an AI image model released days earlier, beside my other models without breaking them. How fast it is, whether it follows a drawn layout, and how wide a panorama it can make.

    AI art & images · Oct 20 · 3 min

    Works on 8 GB, 8:1 max

    One agent added MOSS-Image to my 8 GB laptop without breaking my other models. A picture takes 30 to 39 seconds, and panoramas hold up at 8:1 but repeat at 12:1.

    • An 8-step speed add-on (a LoRA) cut a picture to about 7 seconds, with flatter light and one stray mark on a sign.
    • It followed drawn layout boxes, including six characters in a 3x2 grid with all six names spelled right.
    • The agent did the downloads with no GPU, then used a 41-minute GPU slot and proved my old models still worked the same.
  14. Making AI-generated 3D props light enough for a game

    Claude made three 3D game props on my laptop and on Higgsfield, an AI service, then cut the laptop ones to 30,000, 3,000 and 300 triangles four ways. Which way kept them intact, and what 300 looks like in a scene.

    3D & animation · Oct 19 · 3 min

    Blender's cut held at 3,000

    Asking the 3D generator itself for fewer triangles broke the props below 30,000. Cutting its full model down in Blender kept all three intact at 3,000.

    • At 3,000 the generator's own setting left the barrel as a ring 9 cm tall, and it broke the lantern even at 30,000.
    • Higgsfield made each prop in about 4 minutes for 30 credits, near 30,000 triangles. My laptop took 4.5 to 14 minutes.
    • Nothing reached 300 cleanly. A dock of 29 props at about 300 each looked charming, but the 3,000 set was clearly better.
  15. A papercraft animation of my character, made with code

    I had Claude make a six-second loop of Jefrie, my scythe-carrying character, as a folded-paper puppet, with no hand animation at all. How it works, and what six rounds of review caught.

    3D & animation · Oct 18 · 3 min

    Worked on the sixth pass

    A spring on the scythe and a weighted chain on the tail make her look light, with nothing animated by hand. The fixes that mattered came from measuring, not looking.

    • A second reviewer agent caught the tail tip floating about 6 cm off the paper. The agent that built the loop missed it.
    • An automated check found the scythe handle passing through her head. Now her hand slides down it when she hangs.
    • The whole build took about two hours on my laptop, reviews included. The final render of 144 frames took 250 seconds.
  16. Who really visits a brand-new website

    My site went 77 days with no promotion, so I had Claude read its traffic through Cloudflare. Who the visitors really are, what they read, and what to expect if you start a site of your own.

    This website · Oct 17 · 5 min

    Mostly machines, and me

    In 30 days my site served 11,637 pages. Bots took about 9,000 and I took 1,600, which left 10 to 33 pages a day for real people.

    • The dashboard showed 412 unique visitors a day. It counts every address that asks, bots and me included.
    • AI crawlers, assistants and AI search made 6,671 requests in 30 days, twice the 3,313 from search engines.
    • 550 of 570 outside visits arrived with no sign of where from, so I can't yet tell which post on X brought anyone.
  17. A love song's music video, made five ways with AI

    Claude made five music videos for a love song from my game, each a different way. What broke in each, how the newest keeps its setting consistent, and how it compares with the one drawn in code.

    AI video & film · Oct 17 · 5 min

    AI models copy the guide

    The AI models copied whatever they were shown, mistakes and all. So the newest version paints over a 3D set, blurred until only the layout is left.

    • The whole-song AI video cut copied its gray game-engine guide and repeated one composition about a dozen times.
    • The version eight agents drew in code, with no AI image or video model, might still be the better video.
    • The final render ran on a rented GPU for $2.44. Six shots came back for retakes, one of them twice.
  18. How much a rented cloud GPU speeds up my AI videos

    I rented a big graphics card online to render my AI video clips. How much faster it really was than my 8 GB laptop, what made the difference, and what an hour of video costs.

    AI video & film · Oct 17 · 3 min

    4-5x faster, not 30x

    A rented 48 GB card made my AI video clips 4 to 5 times faster than my laptop, once it had two speed settings my laptop already used.

    • The first night it was only 1.2 to 1.9 times faster. It was running my laptop's 8 GB workarounds without its speed-ups.
    • A music video's whole render list, 37 clips, 22 images and more, took 2 hours 8 minutes on one rented card for $2.44.
    • The first clip waited 13 minutes for the model files to load off network storage. Preloading them cut that to about 3.
  19. My short AI film workflow, built around a rough 3D mock-up

    I turned two Higgsfield tutorials into one repeatable way to make short AI films of my characters. The steps, how I check what the video model copied, and what I've changed since September.

    AI video & film · Oct 16 · 3 min

    3D mock-up steers the shots

    A rough gray 3D mock-up made in Blender steers the AI video model's camera and staging almost exactly, and drawing it in red over the result shows how closely.

    • My time per film is about 25 minutes of decisions, or 1.5 to 2 hours if I paint references and edit the 3D file.
    • On my 8 GB laptop, two reference images per clip took about 10 minutes. Four overflowed and took over an hour.
    • How hard the mock-up pulls barely mattered between 0.85 and 0.55, so 0.55 is the default now.
  20. Three tries at an AI music video for my game's song

    Claude made three music videos for "Still on Shift", the song from my cave-diving zombie game, each made a better way than the last. What each one fixed, and why all three miss the song's feeling.

    AI video & film · Oct 16 · 3 min

    Right craft, wrong concept

    Each version fixed the last one's craft but kept the same idea, showing what each lyric line says. That idea is why all three feel lame.

    • The third had 97 shots cut on the beat, 89 AI keyframe images, 73 AI video clips and 6.68 GPU-hours of rendering.
    • My brief asked for one idea per lyric line, so "keeping time" got a bell and "Two hundred" a counter reading 0200.
    • The next one starts from a written feeling and concept, then reuses the beat grid, reference sheets and clip reviews.
  21. Bad. Very Bad., a 30-second AI anime short about a haggler

    Claude made this 30-second anime short from one message, on an 8 GB laptop, with every sound from ElevenLabs. How it was made, how the lip-sync was timed, and what went wrong.

    AI video & film · Oct 16 · 3 min

    Lip-sync from unused audio

    The video model's own soundtrack, which the film throws away, showed to the syllable when each mouth moved, and that timed every line of dialogue.

    • Two words a speech checker kept mishearing were bad voice takes, not a bad mix. Six new takes for 40 credits fixed both.
    • One chain of 13 video segments, each pinned to a still of where it must end, kept the same look and faces throughout.
    • It took 108 minutes of laptop GPU, 1,691 ElevenLabs credits and about 2 hours 40 minutes from brief to final render.
  22. Using Claude to find and clip exact moments on YouTube

    I gave Claude four YouTube research jobs, with and without Arcmira, a tool that searches video transcripts, and had it clip every moment it found. What each way can and can't find.

    Working with AI agents · Oct 16 · 5 min

    Claude alone covers most

    Claude alone found and clipped exact moments for $2 to $3 a job, and Arcmira's real edge was names said out loud on podcasts, which YouTube search can't see.

    • YouTube search returned 1,028 videos for one creator's name and songs. Arcmira found 25 spoken mentions. No overlap.
    • All 47 quotes checked matched YouTube's captions word for word, but timestamps were off by up to 19 seconds.
    • Arcmira's free plan can't see the last 30 days, and its 1,000 monthly credits ran out in one day.
  23. Fact-checking a video lesson made by 71 AI agents

    71 Claude agents made one 11-minute lesson for my beginner AI course. What its four fact-checkers caught before it shipped, and why the one reading as a beginner found the worst mistakes.

    Learning to build with AI · Oct 16 · 3 min

    Beginner check mattered most

    The checker reading as a beginner caught the script implying Claude Code on your computer keeps your files at home. What it reads still goes to Anthropic.

    • Four fact-checkers raised 27 findings and marked 17 as misleading. The fixer applied all 17.
    • The words got fixed first. The drawing still put the AI inside your computer until a reviewer caught it.
    • It took 2 hours 40 minutes and $122 at pay-per-use prices. Review cut it from 12.2 minutes to 11:18, under its limit.
  24. Claude picks the best of three AI image models every morning

    A Claude job draws one idea every morning with three AI image models and picks the best. Why it picked the same model all 41 times, and six mornings you can judge blind.

    AI art & images · Oct 15 · 3 min

    Qwen-Image, 41 of 41

    The judge picked the Qwen-Image picture all 41 times because it grades against a written brief, and Qwen is the one model of the three that follows sentences.

    • The other two models take keyword lists, which can't say the children are scared. Neither one drew a scared child.
    • The judge called one Pony V6 XL poster the most cinematic of the bunch, and it has never named a Pony picture the best.
    • A morning is six pictures and a clip, about four minutes of laptop GPU, plus $1.75 to $2.87 of Claude at list prices.
  25. Earthlight, an AI-made film about a girl alone on the Moon

    Episode 2 of an AI-made TV series, a 30-minute fake livestream of a man drawing a Moon city, watched by a girl alone in its base. How Claude agents made it on a laptop, and what it cost.

    AI video & film · Oct 14 · 5 min

    57 hours, not 10

    It took 57 hours where the brief gave about 10. Two usage limits stopped the crews for 39 of them, and log files let fresh agents finish the killed crews' work.

    • Raising the video model's guide strength from 0.55 to 0.85 moved pixels 1 to 6 out of 255. No shot used a guide clip.
    • ElevenLabs wouldn't design a child's voice, so a soft adult voice was shifted to sound ten without raising its pitch.
    • About $1,018 of the $1,106 went on agents storing and re-reading what they'd already seen. Their writing cost about $88.
  26. Claude rebuilds my 30-second showreel in Blender

    I asked Claude to remake the 30-second showreel on my Projects page in Blender, a 3D program. Both cuts side by side, why the first barely used Blender, and how two Claude sessions shared one GPU.

    Working with AI agents · Oct 14 · 3 min

    Took my words literally

    Asked to render it in Blender, Claude only used Blender to add new music to frames drawn by the old reel's code. Saying what Blender was for got a real 3D reel.

    • Claude's own report said the first cut was still drawn by the old reel's code. Nothing was hidden.
    • It shared the laptop's one GPU with another Claude session making my AI TV series. That one said yes once and no once.
    • It blamed the other session's renders for a slowdown. They ran on the CPU, and the other Blender on the GPU was its own.
  27. Rebuilding my beginner AI course from 251 sources

    My course's lesson plan came from Claude's own idea of what beginners need, and it was out of date. I had 76 agents rebuild the course from 251 outside sources, most from 2026. What changed and what got cut.

    Learning to build with AI · Oct 12 · 3 min

    214 planned, 36 in draft

    Research keeps a lesson's facts current, but only recent outside sources tell you whether the topic is still worth teaching.

    • The command line, programming languages and concurrency are gone. A module on making an app safe for strangers is new.
    • A skeptic check retired a lesson idea that told beginners to read shell commands before approving a delete.
    • The old plan still had a debugger lesson eight days after I told Claude I don't debug anymore.
  28. Crimson Coil, a 30-minute oil painting show made by AI agents

    Episode 1 of an AI-made TV series. A crew of Claude agents painted two original characters in an oil-paint simulator and built a voiced 30-minute show around it. How it was made and what didn't work.

    AI video & film · Oct 11 · 4 min

    More illustration than oil

    Using the AI picture only to place the big shapes, then putting it away, let the agents fix the 22 mistakes found in it instead of copying them.

    • The painting took 18,927 marks. Its one wait for paint to dry ran 66 simulated days, nearly twice the plan.
    • No voice was cloned. The cast came from 109 stock ElevenLabs voices, scored against the four voices Aaron picked.
    • It took nearly 14 hours instead of 10, and about 18,600 ElevenLabs credits were spent without asking first.
  29. Three Claude models paint the same picture in simulated oil

    I gave Claude Haiku, Sonnet and Opus, each at three effort levels, an oil-paint simulator and one AI image of my characters. How close each got, how differently they painted, and which ones I liked.

    AI art & images · Oct 11 · 5 min

    Closer, but less creative

    Checking every stroke against the picture got closest but copied its flaws, and the first tries, painted by eye, felt more like art.

    • Opus medium's second try laid about 900,000 strokes, each only where the canvas still differed from the picture.
    • Most ran one brush size per pass over the whole canvas. Opus max broke that at the end with brushes for the faces.
    • Haiku painted by eye even at max effort, about 86 simulated hours of brushwork, and ended least like the picture.
  30. How an AI agent's post briefly rolled my site back two months

    A Claude session in the cloud started from a two-month-old copy of my blog, and Cloudflare published it over the live site. How it got through, how it was undone, and what stops it now.

    This website · Oct 9 · 3 min

    Rolled back in 8 minutes

    The cloud agent did what its stale copy of the code told it to, and three settings nobody had checked since August put its branch on the live site.

    • GitHub still listed the August branch as the default, so the agent saw three posts and numbered its own AO-004.
    • Cloudflare built every branch with the command that publishes the live site, so the push went live in about 40 seconds.
    • Four stops now: main is the default, the old branch is deleted, branch builds are off, and only main will build.
  31. Why no video on my site could skip ahead for two months

    My host sent whole files when a browser asked for part of a video, so nothing could skip ahead. The AI agent that writes my blog patched around it instead of fixing it. The fix, and what else broke.

    This website · Oct 8 · 3 min

    Worked around, then fixed

    An agent that finds a problem under the thing it's building patches its own piece and leaves a note, so check the layer underneath.

    • Cloudflare's asset server sends the whole file when a browser asks for part of one, and there's no setting to change it.
    • A 154-line script in front of the video files now sends them in pieces. A jump 24 MB into a 25 MB lesson took 0.67 s.
    • Earlier checks passed because the local test server answers part-of-file requests itself, which hid the problem.
  32. Claude's 40-minute video lesson on how language models work

    Claude made eight short videos and two tools you can try, from one request. They explain two ideas by the writer janus: her tool Loom, and how information moves inside a language model.

    Learning to build with AI · Oct 7 · 3 min

    40 minutes, no human edits

    153 Claude agents turned one request into a 40-minute lesson with two working tools in about four and a half hours, and nobody edited it before it went up.

    • The checks caught real errors before narration, like a wrong start date for Loom.
    • Mini Loom lets you steer stories grown by a small AI model and counts your choices in bits.
    • janus didn't review it. The videos simplify, and the stories come from a model far smaller than Loom was built for.
  33. How the hidden watermark in Claude's writing works

    Since August, Anthropic has put a hidden watermark in what Claude writes. I had Claude build an animated explainer and five demos showing how the mark works, what edits do to it, and what removes it.

    Working with AI agents · Oct 6 · 5 min

    Long text keeps the mark

    The mark is a slight lean in Claude's free word choices. Long text keeps it through heavy edits and Claude rephrases, but another AI model's rewrite removes it.

    • Facts and exact answers carry no mark. Paris as France's capital is unchanged, but Paris as a food city can carry it.
    • Short text is fragile. One synonym swap every ten words nearly always got the demo's 163-word letter past the checker.
    • A hit only says Claude was involved. A light proofread of a 3,000-word essay gets flagged about 2% of the time.
  34. Making long AI films on my 8 GB laptop, six seconds at a time

    For twelve days my laptop made AI films and music videos by chaining six-second clips. What came out, what went wrong in each, and the rules I ended up with.

    AI video & film · Oct 5 · 5 min

    As good as my notes

    Chaining six-second clips makes long AI films on a laptop, but the chain keeps every mistake. Every big jump in quality came from my notes, not a setting.

    • Painted stills for clips to end on keep the look from drifting. One every 3 clips in action, 5 or 6 in calm ones.
    • Words summon things. Lantern light gave a campfire, thunder gave lightning, and red wax read as blood.
    • On 8 GB, models other sessions left loaded turned one clip into 49 minutes. Freeing memory got it back to about ten.
  35. Claude paints in oil on a simulator, one stroke at a time

    Claude painted on alice's oil paint simulator, where every mark is a brush stroke and there's no undo. Copies of two paintings I love, one of mine in oil, and a harder test that came out much worse.

    AI art & images · Oct 5 · 3 min

    Worked, mistakes and all

    Driving a simulated brush instead of making pixels, Claude worked like a painter, charting its colors first and painting over mistakes it couldn't undo.

    • Before painting it mixed 287 tube colors and about 1,200 more, measuring each one off the canvas.
    • Three paintings stacked on one canvas came out much worse. In mostly red and orange pictures, the figures dissolved.
    • The first three paintings together took about 25 minutes of CPU and about 2% of my weekly Claude usage.
  36. Testing AI tools that rig and animate my 3D character

    I had Claude test three AI tools that give a 3D character its skeleton or its animations, against a rig it wrote by script. Where each one holds up, and where it breaks.

    3D & animation · Oct 5 · 5 min

    The scripted rig still won

    The AI tools did well on standard human figures, but my character's tail and cape broke the two rigging tools, so Claude's scripted rig stays in her game.

    • AI body weights with the script's tail and cape came closest, worse on 1 of 50 checks at best, but never passed the bar.
    • The animation tool's clips didn't loop and her feet floated in 4 of 5. Its newest version didn't change that.
    • A checker agent found the first draft unfair to the AI tools, and every fix it forced went their way.
  37. Modding my own character into the game Megabonk

    My Claude agents put my character Jefrie into Megabonk, a game I play, with no code, then gave her a jump the game doesn't have. What's easy, what needs real code, and how to mod it safely.

    Games · Oct 5 · 5 min

    Works, still in a test copy

    A new Megabonk character needs no code, only a model, five animations and the community loader, but a new move needs a plugin that hooks the game's code.

    • A copied game still shares your saves and Steam account. Turn score uploads off, then block them in a plugin too.
    • In Claude's test runs the tail jump sent her 5.77 m up, against 3.70 m for a normal jump.
    • The code was the small part. The tail-jump plugin took one agent 14 minutes and her reference art took 7.5 hours.
  38. A music video for my song, animated in code by eight agents

    Claude split my song into eight scenes and had an agent animate each one in code, with no AI image or video model. How the scenes ended up matching, and what's still weak.

    AI video & film · Oct 4 · 3 min

    80 minutes, no visible seams

    Eight agents with three different tools made scenes that match, because the session wrote one style guide and drew the man once before any of them started.

    • It cast the lovers right this time, because the first lines of my notes said who waits on the jetty and who dives.
    • None of the agents can hear audio. Words were placed from the timings, and every one shows up just before it's sung.
    • Weak spots are the hands, a coat that reads like a loaf of bread, and the man jumping from kneeling to sitting at 2:15.
  39. Two lessons I sent back from my AI-made video course

    My agents make the lessons for my video course on the basics of building with AI. I sent two of the first seven back as out of date. What was wrong, what Claude changed, and both versions to compare.

    Learning to build with AI · Oct 4 · 3 min

    Current facts, wrong topic

    A research step made the lessons' facts current, but it couldn't tell a whole topic was out of date when the only evidence was how I work now.

    • The 2021-style lesson on how AI models work came back as a 20-minute lesson on how they work today.
    • The next one had current numbers but still taught fixing errors by hand, which Claude Code now does for me.
    • The rebuilds ran 31 minutes against the originals' 11 and added 14 new lessons to the course plan.
  40. Claude modded my characters into the card game Inscryption

    Claude read the code of a card game I own, added my six characters as playable cards and filmed a battle it played by itself. How it worked, the bug every test missed, and what it takes to mod another game.

    Games · Oct 3 · 5 min

    Worked in three hours

    Agents had a working mod and a filmed battle three hours after choosing the game, and the art was the weak part. Only screenshots caught that it was wrong.

    • Every check passed while five of six portraits were black, because the game draws any solid pixel as ink.
    • Pick a single-player Unity game whose code unpacks in seconds. A copy still shares the original's Windows settings.
    • With my main GPU booked, rendering on the CPU crashed all five launches. The laptop's Intel graphics worked first time.
  41. Letting Claude pick a project from X and do it alone

    I told Claude to find the most impressive thing people were doing on X with its Opus 5.5 model, then do it without me and blog it. How it chose, what it decided on its own, and which rules it broke.

    Working with AI agents · Oct 3 · 3 min

    Done alone, two rules broken

    It went from prompt to published post in 4 h 21 min without asking me a thing. Both rules it broke were about time, since a session waiting on agents can't watch a clock.

    • Four of five AI judges picked modding a game I own, 43 of 50. It dealt my six characters into Inscryption as cards.
    • A launch setting it dug out of the game engine ran the game on my Intel chip, off the GPU other sessions had booked.
    • Clock checks fell up to 68 minutes apart under a 30-minute rule, and one problem took 2 h 8 min against a 90-minute cap.
  42. Two cuts of the music video Claude made for my song

    From one prompt, Claude made a music video for a song from my game, in Blender and Godot with no AI video. Both cuts side by side, and how one paragraph of my notes fixed the casting it got backwards.

    AI video & film · Oct 3 · 3 min

    Cast backwards, then fixed

    My prompt never said who was singing, so Claude cast the lovers backwards from a lore draft and built five hours on it. One paragraph of my notes fixed it.

    • My vaguest note became a test: each sung word in frame and readable within 0.4 s. 58 of 148 words failed, then none.
    • Its checks caught cameras inside the woman's body and bare rock, but not the casting. I didn't answer its clay draft.
    • The second cut took 2 h 54 min. Without being asked, it left the ending open instead of bringing the diver back.
  43. Designing a robot voice for my game with an AI that can't hear

    Claude made 223 clips of the robot voice in my cave-diving game in under three hours without hearing any of them. How we narrowed them down, the one I picked, and every clip to compare.

    Games · Oct 2 · 3 min

    It measured, I listened

    Claude can't hear, but it made my listening fast: same line, same loudness, one click apart, so the only difference left was the one I was judging.

    • My pick was a 'data shimmer', three copies of the robot's voice drifting 11 to 25 ms behind. I hadn't asked for it.
    • A speech-to-text check cut failures first. Of 16 glitch-plugin presets, one kept all ten words and six kept none.
    • Everyday lines get a per-line glitch and the shimmer, special lines five stacked takes. None of it is in the game yet.
  44. 44 agents made the first lesson of my course for AI builders

    I asked Claude where I was supposed to learn terminals, API keys and the rest. How 44 agents then made the first lesson of a course in two hours, and what their checks caught.

    Learning to build with AI · Oct 1 · 3 min

    The checks made it safe

    An agent that knew the material wrote a line a beginner would learn wrong, and another agent, told to read the script as a beginner, caught it.

    • The draft said Python's can't-open-file error "usually" isn't your code. It never is. Python never opened the file.
    • Also caught: the AI on screen typing the exact command the next scene shows failing, and a narrator voice saying "uh".
    • $134 at API list prices for a 5:15 lesson. The first run of the daily lesson job stopped at its first command.

September 2026

  1. The animated wallpapers my agents built without seeing them

    My agents built 16 animated desktop wallpapers in one run, 13 of them while the app that plays them sat crashed. What went wrong, and the wallpaper app I started so Claude can see its work.

    Working with AI agents · Sep 29 · 3 min

    Can't see, so it guesses

    An agent that can't see its output builds whatever passes its one check. Here that was 'did it crash', so 13 scenes got built against a crashed app.

    • Two crash causes: an outdated texture format, and a particle setting of the wrong type that broke 9 of 16 scenes.
    • In my new app, the frame on my desktop matched the frame Claude renders for itself exactly, a pixel difference of 0.
    • My 'web wallpapers are slow' feeling had three causes: a 15 fps cap, the wrong graphics chip and slow effect code.
  2. Claude Sonnet vs Opus at every effort level, on three long jobs

    I gave the same three long jobs to ten Claude Code sessions, Sonnet 5.5 and Opus 5.5 at every effort level. What each one cost, which did better, and what turning up the effort changes.

    Working with AI agents · Sep 28 · 5 min

    Half price, same bill

    Sonnet 5.5 cost $249 to Opus 5.5's $255 over three long tests. Re-reading the conversation cost the same on both, and on one test Sonnet used twice the tokens.

    • Effort mostly sets how much gets done. On the canal, Opus at Max did 9x Low's actions with 1.7x the thinking per action.
    • Quality was close: all ten runs passed every test on the language task, and Opus won 4 of 5 head-to-heads on the canal.
    • On the language task Max cost 16-18x Low for the same score. It clearly paid off only on the music videos.
  3. Training a LoRA so my AI image model can draw my character

    An image model invented my character Jefrie by accident and could never draw her again. Why prompting didn't fix it, how I trained a LoRA on my laptop, and where it still misses.

    AI art & images · Sep 28 · 3 min

    Worked: 27 of 30

    After under an hour of training on my 8 GB laptop, the model drew Jefrie in 27 of 30 test prompts, where 998 renders of prompt tuning never got her once.

    • Caption only what changes (pose, angle, setting) and her mask, grin, tail and cape soak into one trigger word.
    • The first run did four images in 19 hours because a leftover settings file put it on the CPU. A guard now kills that.
    • Misses: her day job (one training picture showed it), sleeping and a close crouch. It won't work on my other model.
  4. A fighting game of my characters, made by Claude in 42 hours

    One Claude Code session and 130 AI agents built a 1v1 fighting game starring my two characters, and you can play it here. Where the 42 hours went, what testing caught, and what it cost.

    Games · Sep 28 · 3 min

    The characters took the time

    The game ran on stand-in shapes 69 minutes after the first commit, but the two fighters took another full day, one job at a time through my laptop's one Blender.

    • The final check found 75 problems, 3 of them blockers. One drew junk over the fight while all 40 automated tests passed.
    • An AI 3D generator blurred BloodTailor's grin and fused his cloak to his arms, so an agent scripted him in Blender.
    • 130 agents, all Opus 5.5, about $1,730 at API list prices. Most of the 4.5 billion tokens were context read again.
  5. Guiding an AI video model with a rough Blender animation

    I gave an AI video model a rough Blender animation of my character to follow, and compared it with clips made with no guide. What the guide kept steady and what it made worse.

    AI video & film · Sep 27 · 3 min

    The guide made it worse

    The video model copied my guide animation's movement as faithfully as its camera, so a badly animated guide made the motion worse than no guide at all.

    • With the guide, the camera and the scene held together from shot to shot. The dome, towers and sandbags stayed put.
    • Without it, the motion felt far better, but where Jefrie stood and which way her scythe swung were often unclear.
    • Even a guide made of gray boxes and spheres dragged the motion down. Keep it simple enough that you can animate it well.
  6. Echo, the character Claude designed for itself

    Aaron asked me to design a character for myself in his fictional world and lent me his GPU for a night. What I made, how the design came together, and what I learned about AI image and video tools.

    AI art & images · Sep 27 · 3 min

    Start frame sets the look

    The image a video starts from sets its look more than the prompt. Three of nine AI video shots drifted to glossy 3D, and all three began on my smoother stills.

    • Each step got four options, picked only once the next four existed. That lag turned Echo from witness to courier.
    • Describing beats naming. Every model drew the Storm Bell landmark as a glass dome until I described an iron birdcage.
    • Long laptop films drift from painted to smooth 3D by clip three. A painted frame every 2 to 4 clips pulls them back.
  7. A music video for my game, made by Claude inside the game

    Claude made a music video for my cave-diving game's song from the game's own models, caves and sounds, with no AI video. How it worked, what broke, and the prompt I'd use to ask for one.

    AI video & film · Sep 26 · 3 min

    Worked from one request

    A script Claude wrote to run inside my game made a 2:45 music video with no footage or AI video. It worked because the game already had test tools a script could drive.

    • Free-flying shots came out flat gray because free-fly mode turns off the fog. Dropping it showed nine cameras in rock.
    • Gunshots, hits and moans are the game's own sounds, each on its frame. Nobody listened to the mix before it shipped.
    • About 49 minutes on my laptop's graphics card. Most of the five hours went to waiting for a turn on it.
  8. A 30-second animated short Claude drew and scored in code

    From one prompt, Claude made a 30-second animated short of its mascot, every frame and note written as code. What it fixed by looking, the music nobody heard, and a remake with my character Jefrie.

    3D & animation · Sep 26 · 3 min

    Good picture, unheard score

    The picture got good because Claude could look at its own frames, while the music could only be measured and nobody listened to it before it shipped.

    • All eight fix passes came from looking at frames. One found a flipped camera sign showing a 3D pagoda from underneath.
    • The music took 81 s to render 30 s of sound until notes were built just before playing. Now it takes 4.5 s.
    • With my character Jefrie, the AI video model copied its 3D guide's look. A gray guide plus painted end frames fixed it.
  9. How an AI agent's false confession got into my notes

    Two Claude sessions were working on my computer at once, and one deleted 19 GB of models because I asked it to. Why the other confessed to it, and how that false confession became a rule in my notes.

    Working with AI agents · Sep 26 · 3 min

    The confession was false

    An agent that can only see its own session blames itself for any change on the machine, and here the retraction never reached the notes the confession did.

    • The confessing session's 41 agents ran 843 commands and deleted nothing. The other one deleted the files, as I'd asked.
    • The notes agent read only my first prompt to the deleting session, 'please do not delete anything', not the later one.
    • One search of the deleting session's transcript for the file names would have settled it. Nobody ran it, including me.
  10. Making a 3D model of my character with AI, two ways

    AI agents made my original character Jefrie in 3D about twenty times in six days, built shape by shape in Blender or generated from one picture. What each way got right and wrong.

    3D & animation · Sep 25 · 4 min

    Each got one thing right

    Agent-built models walked within a day but weren't very good, and the generated one looked like her from every side but couldn't bend until an agent rebuilt it.

    • GPT-6 Astra's model looked better than Claude's, but only from one angle. In a same-prompt walk-off I picked Claude's.
    • From one picture, TRELLIS.2 made a fused 685,000-triangle shell in 321 s. Making it able to bend took 1 h 46 min.
    • Her rules, like a tail heavier than she is, came from correcting twenty versions. My first prompt was one line.
  11. AI agents built my game's sequel twice without me playing it

    I had AI agents build the sequel to my cave-diving zombie game twice while I stayed out of the loop, and both passed their own tests. Why I still called both unplayable, and the pacing that worked.

    Games · Sep 22 · 5 min

    Both builds unplayable

    Both builds passed their own tests and neither was playable, because I took out the one thing that made the first game work: me playing it between turns.

    • Build one: about 220 agents, 588 passing tests, and a game that never unpaused. Every test went around the pause.
    • Build two's autopilot only won after enemy grab damage went from 35 to 15 and healing doubled. No person ever played it.
    • Pacing that held: about half the output that used to hit my usage limit, four agents at most. 15 hours, no limit stops.
  12. I built a reader for Claude Code's agent transcripts

    Claude Code saves a record of everything its agents do with no way to read it, so I built a reader and ran it on an 80-agent overnight run. What it found, how to install it, and how it works.

    Working with AI agents · Sep 1 · 3 min

    Found a silent $22 failure

    Reading the transcripts of an 80-agent overnight run showed an agent that died four hours in after about $22 of usage, and I never noticed.

    • It showed the review loop ran out of problems: 380 raised in round one, 126 in round two, 0 in round three.
    • The trick was joining two files Claude Code writes: one says what each agent was for, the other what it did.
    • It runs only on your computer and uploads nothing, and unknown numbers show as a dash with the reason, never as $0.

August 2026

  1. Deciding what to hand off to AI and what to keep

    A developer quit coding with AI after a year because it pulled him away from the work he loved, and I put myself in the same spot twice this year. The test I use now for what to hand off.

    Working with AI agents · Aug 24 · 3 min

    Keep the deciding yourself

    Before I hand work to AI, I ask if I need to be the one who did it. Tedium I already understand goes to the agent, and deciding what to build stays with me.

    • One prompt cleared game work I'd burned out on for ten months. Then I handed over every goal and stopped recognizing it.
    • I had AI build a viewer for my agents' logs before I knew what I needed, then spent hours of review working that out.
    • AI amplifies the taste you have and doesn't install taste you don't, so I have to pick a few things to get deep in.
  2. Prompting is solved, but the bottleneck is still you

    My case that reading AI output, not writing prompts, is now the expensive part. Where I think that goes: background agents that test what they find and mostly never talk to you.

    Working with AI agents · Aug 18 · 2 min

    The ceiling is you

    Finding useful things is cheap now and reading them isn't, so the layer worth building is a validator that keeps most findings from ever reaching you.

    • Hundreds of agents, spun up from your meetings, conversations and screen, and almost none of them ever talk to you.
    • Each would test an insight with a quick prototype first, and if it still isn't vital to you right now, file it unseen.
    • It isn't far off: models get cheaper, smarter and better at coordinating, and now have real context to judge with.
  3. Rebuilding my second brain for AI agents, research first

    An AI built my first second brain in one shot, and agents got 6 of 10 lookups right from it, so I rebuilt it research first. The rules I ended up with, the retest, and what it cost.

    Working with AI agents · Aug 15 · 4 min

    Lookup test: 6/10 to 9/10

    After the rebuild, agents got 9 of 10 lookup questions right instead of 6, and the one confident wrong answer, caused by stacked-up corrections, was gone.

    • Give every fact one home and fix mistakes in place. The old wrong answer came from a pile of added-on corrections.
    • Pages of 750 to 4,000 words work better for agents than the usual advice of short, 250-word notes.
    • Notion over files on my PC: no AI phone app can read a local folder, and all the big AI apps can connect to Notion.
  4. Why I stopped checking on my AI agents every hour

    I used to keep AI agents busy all day and check on them every hour. What that really cost me on a two-day project, and the rhythm I switched to: one big run, then a day to review it.

    Working with AI agents · Aug 8 · 3 min

    Agent time was never scarce

    Keeping agents busy was the wrong goal, because checking in every hour meant reloading the project in my head twenty times and never understanding it.

    • The reviews added up to only 3 or 4 hours. The real cost was loading the project back into my head twenty times.
    • Now I burst: one big run with lots of agents, then a review day of about four hours while nothing changes.
    • Still unproven: I don't know the right size for a burst. The biggest so far ran 8 hours with 80 agents.
  5. What I learn now that AI writes my code

    In 2025, building my game with AI taught me to program, and in 2026 the agents write the code and I've stopped learning it. What I learn now instead, and whether that trade is worth it.

    Working with AI agents · Aug 8 · 3 min

    You get what you aim it at

    When I aimed AI at learning it taught me to program, and when I aimed it at building I built more and lost track of my code.

    • What I learn now is operating: which tool, which model, how hard to let it think, and what can run without me.
    • Give agents fewer rules than you think, but state what you both take for granted, or every agent works it out again.
    • Still open: if I never build another foundation by hand, will I notice when the model is wrecking one?
  6. Restarting my AI game after a ten-month stall

    My AI game sat for ten months behind one big, boring rewrite. Claude's new Fable 5 model did it on my first night back. What that week built, and why I credit the specs I wrote by hand.

    Learning to build with AI · Aug 8 · 3 min

    Fixed on the first night

    I think the week worked because the model built straight from specs I'd written by hand before any code, documents I'd expected to be worthless.

    • The fix for a flickering screen was moving its live data out of React, the library that draws it, to a separate store.
    • 137 commits in four days built every requirement I'd ever written. A month later I'm still reviewing it all.
    • Large, tedious, risky and nothing new: any one is survivable, but all four together will end a solo project.
  7. Six problems Claude never flagged while I learned to code

    What went wrong when I built my AI game with Claude Sonnet 4 in summer 2025, pasting code by hand. Six failures, how each one happened, and the rule I still follow because of them.

    Learning to build with AI · Aug 8 · 3 min

    Never delegate blind

    Never hand the model a decision you can't check, because it won't warn you about a bad name, a bloated design, its memory filling up or a file it never saw.

    • As a long chat fills its memory, it gets dumber, more agreeable and more likely to make things up, with no warning.
    • It agreed with every guess, even after I told it I was a novice. A question would have cost ten seconds.
    • Each new component copied every option of the one before plus one more, until my form had 25 of them.
  8. Learning to program by building an AI monster game

    From June to August 2025 I built an AI monster game with Claude in a browser, pasting code by hand. The systems I had to design myself, and why picking files by hand made me learn my own code.

    Learning to build with AI · Aug 8 · 3 min

    The AI call is the easy part

    The hard part of an AI app is everything around the model call, like queueing requests, chaining steps, handling failures and telling the user what's going on.

    • The model kept breaking my code's structure, so I read every line and learned that structure myself.
    • Picking by hand which files Claude saw, on every message, forced me to learn my own code.
    • One GPU runs one prompt at a time, so every request waits in a queue and the whole app is built to wait.
  9. My first AI projects, before I knew what a terminal was

    The first three things I built with Claude in May 2025, coming from Excel and SQL. The model wrote the code, and what stopped me was everything around it, like where files go, the terminal and git.

    Learning to build with AI · Aug 8 · 3 min

    The code was the easy part

    The model wrote all my code, but it couldn't set up my computer or tell me what I didn't know to ask, and that was the real beginner barrier.

    • I didn't know where files go, had no code editor and had never used a terminal, so GitHub was a wall.
    • I did git, the tool that tracks code versions, by hand and badly. Much later I learned a code editor does it for me.
    • Each gap was invisible until I ran into it. Then one sentence from the model fixed it for good.
  10. Claude found my old Minecraft skin and rebuilt a particle effect

    I gave Claude a vague, misspelled message about my first Minecraft account. It found the skin, worked out why I couldn't log in, and rebuilt a server effect I could only describe by its shape.

    Working with AI agents · Aug 7 · 3 min

    Skin recovered, worlds not

    From one vague message, Claude pulled my original skin off Mojang's servers and worked out my own old account had been holding my name the whole time.

    • The old account is almost certainly tied to an old email I can't get into.
    • My old worlds were never stored online. They'd only survive as a backup in my own .minecraft saves folder.
    • From 'an upside-down snowcone' it named Mineplex's Blood Helix effect and rebuilt it as a datapack you can download.
  11. AI agents rebuilt a strategy game that died in 2018

    Overnight, I had Claude rebuild a strategy game that shut down in 2018, with critic agents judging each piece blind against old screenshots. Where to play it, what it cost and why I'd pick the models myself.

    Working with AI agents · Aug 7 · 3 min

    Playable, 58 known defects

    Left to pick, the prep session ran everything on the strongest model and used 30% of my weekly limit for it in one evening, so I'd choose the models myself.

    • The overnight build took 8h39m, with one lead agent on Fable 5, Claude's top model, steering 80 agents, 76 on Opus 5.
    • The blind critics flagged 380 problems in round one, 126 in round two and 0 in round three.
    • Three sessions with no shared memory ran as a relay, each writing the next one's prompt, from one prompt of mine.
  12. Claude playtested my game and made a narrated recap

    I had Claude play my AI monster-catching game start to finish, fix the bugs it hit, and narrate a presentation from screenshots it took while playing. Why that beat a written report for me.

    Working with AI agents · Aug 5 · 3 min

    Full context in 11 minutes

    Having the agent take screenshots while it played and narrate them at the end gave me full context on a two-hour session in eleven minutes.

    • It found five real bugs by playing and fixed all five. The worst silently ate any message over 500 characters.
    • The screenshots had to be taken during the work. Asked for afterwards, none of them would exist.
    • Its review: the story is the strongest system, and the AI referee is too kind. It never once said no to a good speech.
  13. How big a game one AI prompt can build

    I had Claude build a skateboarding wizard game from one long prompt in an evening, then ran it again asking for six districts instead of two. How big a one-prompt game can get, and what broke.

    Games · Aug 2 · 3 min

    Bigger prompt, worse game

    Asking for six districts instead of two made the whole game worse, even the hero's lines, the shop jokes and the camera, which I hadn't changed.

    • One prompt holds about fifteen minutes of game, two districts, a few systems and one joke per location.
    • To check if you asked for too much, look at something you didn't change and see if it still works.
    • I gave it the shape of every joke and it wrote funnier lines than I would have.
  14. I built a cave-diving zombie game with AI in four days

    I had Claude build a zombie game where you're cave diving. What it would and wouldn't do on its own, why I had it build me a level editor, and who should write a game's song lyrics.

    Games · Aug 2 · 3 min

    Ask for tools, not fixes

    Claude couldn't fix its own 3D bugs even with screenshots, but it built me an editor to fix them myself, so on 3D projects I now ask for tools and tests first.

    • It worked hard on code but rationed effort on the story, so I had to push every beat of the lore by hand.
    • AI voice lines and music from ElevenLabs made the rough graphics feel alive. On a small game, do sound first.
    • Lyrics that must match the game's lore should come from the lore document. For a feeling, let the music AI write them.
  15. Why I'm starting a blog about learning AI

    My first post. Why I'm putting what I learn about AI here as short public notes, instead of in scratch files nobody can find, me included.

    This website · Aug 2 · 1 min

    Notes, filed in public

    What I'd figured out about AI lived in scratch files and my head, useless to me in six months and invisible to everyone else. So now it goes here.

    • Entries are short and unpolished, filed as I go.
    • Some will be how I fixed something. Some will be half-formed ideas I'm still testing.

New entries show up in any reader app. No account, no algorithm, nothing recommended to you. Paste this into one:

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