AlsoE-03/3; her cabin; HAB 3: STORAGE - PERSONAL EFFECTS - OCCUPANCY 0; vent_hab3.exe
Noor's module at the west end of Tranquility Homestead, built from Teo's Sheet 3 and registered as STORAGE, OCCUPANCY 0, which the fleet was told to take apart with her inside; Rev B stopped it at step 8 of 9 with 01:15 left on the vent, and its name lives on in a halted process, a house rule and a chess handle.
HAB 3 is the room Episode 2 happens in. On the roster nobody lives there: it is storage, and Noor is its personal effects. She has a window facing Earth (the drawing calls windows the weakest point), a scrubber that is losing, a battery wall, a beacon panel with two dark rovers on it, a food locker with one pink snowball, a hatch to the tunnel she dug, and a little robot that plays chess. When Teo voids Sheet 3 on his stream, the fleet starts the drawing's end-of-life notes on her room: shielding, greenhouse, power (the hum stops), radiators, then the vent. Rev B halts it with 01:15 left. In the flyby hers is the one lit window. Later episodes keep only its name: pawn.hab3.
Ages at each episode come from the birth year and the episode's place on the axis, and are only as sure as the weaker of the two (their mark says which). Empty decades are drawn short, at the break marks. HAB 3 on the whole timeline →
What9 lines
On screenOn the roster: HAB 3: STORAGE - PERSONAL EFFECTS - OCCUPANCY 0 (ROSTER). {E2 06:56}edit
On screenThe manifest: 13 ADULTS - PERSONAL EFFECTS (1); UNDECLARED OCCUPANT: DO NOT USE PUBLIC CHANNELS. {E2 06:56-07:01}edit
RunningFamily quarters; her cabin is the west end, with one window in a flared well facing Earth, a floor hatch to her tunnel, and PAWN's dock. {E2 WORLD_BIBLE §6.2; §7}edit
On screenIn her cabin: a scrubber panel with CO2 over the limit, a bag-and-cardboard canister adapter, a battery wall, a beacon panel, a wall map, a wall calendar, a food locker, her small suit, a hatch seal, a little table, PAWN's dock. {E2 04:58-19:27}edit
On screenReadouts: CO2 4.1-4.2 mmHg against 3.0; WATER 41 L; NIGHT HR 226/354, BATT 31%, HEALTH 61%. {E2 04:58; 05:00; 11:06}edit
Running9 C, 56.5 kPa, six oxygen candles, one heater bar of three. {E2 numbers.json}edit
On screenSheet 3, the drawing it was built from, calls its one window the weakest point: "Windows were always the weakest point." {E2 04:45; 21:38}edit
On screenThe wall calendar is blank except today: CALL HIM. {E2; Q-E2-19}edit
RunningHer mother's breathing card is on the wall; not legible on screen. {E2 WORLD_BIBLE §7.1}edit
On the Y axis3 lines
Runningabout Y+57 Registered as storage when Noor, seven, lands undeclared. {E2 WORLD_BIBLE §10}edit
On screenabout Y+60 DECOMMISSION HAB 3 (SHEET 3 VOID) - STEP 1 OF 9 - STRIP OUTER SHIELDING, minutes after the VOID. {E2 20:05-20:10}edit
On screenabout Y+60 STEP 8 OF 9 - HALTED - REV B / VENT HAB 3 - STOPPED AT 01:15. {E2 28:28-28:34}edit
On screenHer chat handle tps_hab3 and PAWN's pawn.hab3 carry its name. {E2 02:30; 04:10}edit
On screenThe x-ray of the real base warms its window to #FFC870, the only warm pixel, and finds a tunnel under it on no sheet. {E2 17:42-17:46}edit
On screenSeen full frame for the first time at 20:00, every robot's light on its window, as a datamosh drags Sheet 3's drawn window into the real one. {E2 20:00-20:03}edit
On screenIts battery wall rolls from 74 h to 31 h. {E2 20:05-20:10}edit
On screenTeo's white plan lines draw themselves over her room: her bunk as a symbol, OCCUPANCY 0 over her window, a circle and a cross through it. {E2 20:40-21:30}edit
On screenPAWN asks for a badge, accepts her mother's, and leaves. {E2 20:52-21:04}edit
On screenPower isolated at 21:05 (STEP 4 OF 9): lights, heater, scrubber; the hum stops. {E2 21:05-21:08}edit
On screenThe outer pane is struck and cracks; the inner pane holds; DRAY's one eye looks in. {E2 21:48-21:55}edit
On screenOn the ad's CCTV: HAB 3: STORAGE - PERSONAL EFFECTS (1). {E2 24:26}edit
On screenSTEP 7 OF 9 SALVAGE HAB 3 RADIATORS; then STEP 8 OF 9 - STAGE VENT - VENT HAB 3 IN 03:00, counting down. {E2 25:10; 26:30}edit
RunningStep 9 would have vented it at 29:30, about 18:07 base time. {E2 numbers.json}edit
On screenRev B restores air, heat and light; in the flyby hers is the one lit window. {E2 28:20; 29:00-29:15}edit
EggRULES.md line 6: No work on occupied modules, ever.{E3 1:25-2:09; E3-EGG-05}edit
Running733 vent_hab3.exe HALTED - STEP 8 OF 9, started 11 days ago (Noor's eleven days), is in the simulated process list; not on screen. {E3 SIM_WORLD §9.2; SIM_STRINGS §5; E3-EGG-23}edit
On screenOCCUPANCY 0 on the roster; one window facing Earth. {E2 06:56; 04:45}edit
Open4 lines
OpenWho lives in it after Episode 2's night, and whether PAWN stayed. {E4 0:43}edit
IdeaPAWN stayed behind in HAB 3 and still plays online as pawn.hab3, 2.56 s late, which Episode 4 shows. {Aaron 2026-10-22 option}edit
IdeaThe halted vent_hab3 row, if it ever shows, is the house machine's memory of the night Noor was almost vented. {eggs sweep}edit
IdeaFor our own reference: the circle and the cross Teo drew over her window are still faintly on her copy of Sheet 3; she never erased them. {lore crew 2026-10-22}edit