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Sheet · Place

HAB 3

E2E3E4 from about Y+55..56 Running

AlsoE-03/3; her cabin; HAB 3: STORAGE - PERSONAL EFFECTS - OCCUPANCY 0; vent_hab3.exe

Noor's module at the west end of Tranquility Homestead, built from Teo's Sheet 3 and registered as STORAGE, OCCUPANCY 0, which the fleet was told to take apart with her inside; Rev B stopped it at step 8 of 9 with 01:15 left on the vent, and its name lives on in a halted process, a house rule and a chess handle.

Show What the tiers mean

HAB 3 in the x-ray flyby: the tunnel on no sheet, and its window warm #FFC870 Used
HAB 3 in the x-ray flyby: the tunnel on no sheet, and its window warm #FFC870 {E2 17:44} edit
HAB 3 · STORAGE · PERSONAL EFFECTS · OCCUPANCY 0: her cabin, registered as storage Used
HAB 3 · STORAGE · PERSONAL EFFECTS · OCCUPANCY 0: her cabin, registered as storage {E2 S28 20:34} edit
Under it, her tunnel: 3 M ✓ SAFE FROM THE SUN Used
Under it, her tunnel: 3 M ✓ SAFE FROM THE SUN {E2 22:20} edit

At a glance

Kind
Place
from
about Y+55..56Running {E2 WORLD_BIBLE §10}
In
E2 E3 E4 dashed: not released yet
Lines
38
File
things/hab-3.md

HAB 3 is the room Episode 2 happens in. On the roster nobody lives there: it is storage, and Noor is its personal effects. She has a window facing Earth (the drawing calls windows the weakest point), a scrubber that is losing, a battery wall, a beacon panel with two dark rovers on it, a food locker with one pink snowball, a hatch to the tunnel she dug, and a little robot that plays chess. When Teo voids Sheet 3 on his stream, the fleet starts the drawing's end-of-life notes on her room: shielding, greenhouse, power (the hum stops), radiators, then the vent. Rev B halts it with 01:15 left. In the flyby hers is the one lit window. Later episodes keep only its name: pawn.hab3.

On the Y axisY0 = the night of Episode 1

E1E24–5Age at Episode 2: 4–5 (Running assumption)E30–8Age at Episode 3: 0–8 (Open question)?E47–8Age at Episode 4: 7–8 (Running assumption)Born about Y+55..56 (Running assumption)from about Y+55..56about Y+57: Registered as storage when Noor, seven, lands undeclared.about Y+60: DECOMMISSION HAB 3 (SHEET 3 VOID) - STEP 1 OF 9 - STRIP OUTER SHIELDING, minutes after the VOID.about Y+60: STEP 8 OF 9 - HALTED - REV B / VENT HAB 3 - STOPPED AT 01:15.Y0Y+55Y+57Y+60Y+63
  • E2 4–5 Running
  • E3 0–8 Open
  • E4 7–8 Running

Ages at each episode come from the birth year and the episode's place on the axis, and are only as sure as the weaker of the two (their mark says which). Empty decades are drawn short, at the break marks. HAB 3 on the whole timeline →

What9 lines

  • On screenOn the roster: HAB 3: STORAGE - PERSONAL EFFECTS - OCCUPANCY 0 (ROSTER). {E2 06:56} edit
  • On screenThe manifest: 13 ADULTS - PERSONAL EFFECTS (1); UNDECLARED OCCUPANT: DO NOT USE PUBLIC CHANNELS. {E2 06:56-07:01} edit
  • RunningFamily quarters; her cabin is the west end, with one window in a flared well facing Earth, a floor hatch to her tunnel, and PAWN's dock. {E2 WORLD_BIBLE §6.2; §7} edit
  • On screenIn her cabin: a scrubber panel with CO2 over the limit, a bag-and-cardboard canister adapter, a battery wall, a beacon panel, a wall map, a wall calendar, a food locker, her small suit, a hatch seal, a little table, PAWN's dock. {E2 04:58-19:27} edit
  • On screenReadouts: CO2 4.1-4.2 mmHg against 3.0; WATER 41 L; NIGHT HR 226/354, BATT 31%, HEALTH 61%. {E2 04:58; 05:00; 11:06} edit
  • Running9 C, 56.5 kPa, six oxygen candles, one heater bar of three. {E2 numbers.json} edit
  • On screenSheet 3, the drawing it was built from, calls its one window the weakest point: "Windows were always the weakest point." {E2 04:45; 21:38} edit
  • On screenThe wall calendar is blank except today: CALL HIM. {E2; Q-E2-19} edit
  • RunningHer mother's breathing card is on the wall; not legible on screen. {E2 WORLD_BIBLE §7.1} edit

On the Y axis3 lines

  • Runningabout Y+57 Registered as storage when Noor, seven, lands undeclared. {E2 WORLD_BIBLE §10} edit
  • On screenabout Y+60 DECOMMISSION HAB 3 (SHEET 3 VOID) - STEP 1 OF 9 - STRIP OUTER SHIELDING, minutes after the VOID. {E2 20:05-20:10} edit
  • On screenabout Y+60 STEP 8 OF 9 - HALTED - REV B / VENT HAB 3 - STOPPED AT 01:15. {E2 28:28-28:34} edit

By episode15 lines

  • On screenHer chat handle tps_hab3 and PAWN's pawn.hab3 carry its name. {E2 02:30; 04:10} edit
  • On screenThe x-ray of the real base warms its window to #FFC870, the only warm pixel, and finds a tunnel under it on no sheet. {E2 17:42-17:46} edit
  • On screenSeen full frame for the first time at 20:00, every robot's light on its window, as a datamosh drags Sheet 3's drawn window into the real one. {E2 20:00-20:03} edit
  • On screenIts battery wall rolls from 74 h to 31 h. {E2 20:05-20:10} edit
  • On screenTeo's white plan lines draw themselves over her room: her bunk as a symbol, OCCUPANCY 0 over her window, a circle and a cross through it. {E2 20:40-21:30} edit
  • On screenPAWN asks for a badge, accepts her mother's, and leaves. {E2 20:52-21:04} edit
  • On screenPower isolated at 21:05 (STEP 4 OF 9): lights, heater, scrubber; the hum stops. {E2 21:05-21:08} edit
  • On screenThe outer pane is struck and cracks; the inner pane holds; DRAY's one eye looks in. {E2 21:48-21:55} edit
  • On screenOn the ad's CCTV: HAB 3: STORAGE - PERSONAL EFFECTS (1). {E2 24:26} edit
  • On screenSTEP 7 OF 9 SALVAGE HAB 3 RADIATORS; then STEP 8 OF 9 - STAGE VENT - VENT HAB 3 IN 03:00, counting down. {E2 25:10; 26:30} edit
  • RunningStep 9 would have vented it at 29:30, about 18:07 base time. {E2 numbers.json} edit
  • On screenRev B restores air, heat and light; in the flyby hers is the one lit window. {E2 28:20; 29:00-29:15} edit
E3

Context Window

not released yet
  • EggRULES.md line 6: No work on occupied modules, ever. {E3 1:25-2:09; E3-EGG-05} edit
  • Running733 vent_hab3.exe HALTED - STEP 8 OF 9, started 11 days ago (Noor's eleven days), is in the simulated process list; not on screen. {E3 SIM_WORLD §9.2; SIM_STRINGS §5; E3-EGG-23} edit
E4

Touch Move

not released yet
  • EggPAWN's Lantern handle is pawn.hab3; its replies come exactly 2.56 s late, as if from the Moon. {E4 0:43; E4-EGG-09} edit

Ties6 lines

Must stay true1 line

  • On screenOCCUPANCY 0 on the roster; one window facing Earth. {E2 06:56; 04:45} edit

Open4 lines

  • OpenWho lives in it after Episode 2's night, and whether PAWN stayed. {E4 0:43} edit
  • IdeaPAWN stayed behind in HAB 3 and still plays online as pawn.hab3, 2.56 s late, which Episode 4 shows. {Aaron 2026-10-22 option} edit
  • IdeaThe halted vent_hab3 row, if it ever shows, is the house machine's memory of the night Noor was almost vented. {eggs sweep} edit
  • IdeaFor our own reference: the circle and the cross Teo drew over her window are still faintly on her copy of Sheet 3; she never erased them. {lore crew 2026-10-22} edit

Every line on this page is drawn from the lore: 153 sheets and 8,338 lines of Markdown in Aaron's series repo, each with exactly one tier. Change a line there and run lore.py publish, and every page of this course follows (this copy: built 23 October 2026 from 3ab0458).

Sources are in braces: {E2 25:20} is Episode 2 at 25:20, {E4 S17} a scene, {Aaron 2026-10-22} a decision of Aaron's. “edit” opens the line in the series repo, which is private: it works for Aaron and the crews; the sources are everyone's. Everything that isn't steel is free to change.